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Location: cpp/openttd-patchpack/source/src/network/network_gamelist.h - annotation
r25895:573b0b525189
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Fix: [Actions] changelog assumed major.minor.patch versioning (#9482)
We now use major.minor versioning, so it failed to pick up the
correct information.
We now use major.minor versioning, so it failed to pick up the
correct information.
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r9111:983de9c5a848 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r11546:a4422f41f18b r25289:7c44ede418ad r9428:6800206a6c0d r9428:6800206a6c0d r5917:d8ebeb21f83f r5917:d8ebeb21f83f r25805:c63f8c18bd7e r25390:7b2cc712ea32 r25390:7b2cc712ea32 r25390:7b2cc712ea32 r25390:7b2cc712ea32 r25390:7b2cc712ea32 r25390:7b2cc712ea32 r25799:67f31839e848 r25390:7b2cc712ea32 r5917:d8ebeb21f83f r5917:d8ebeb21f83f r5917:d8ebeb21f83f r25799:67f31839e848 r5917:d8ebeb21f83f r25388:32b23efdcf4e r5475:3f5cd13d1b63 r25799:67f31839e848 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_gamelist.h Handling of the list of games. */
#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H
#include "core/address.h"
#include "core/game_info.h"
#include "network_type.h"
/** Structure with information shown in the game list (GUI) */
struct NetworkGameList {
NetworkGameList(const std::string &connection_string) : connection_string(connection_string) {}
NetworkGameInfo info = {}; ///< The game information of this server
std::string connection_string; ///< Address of the server
bool online = false; ///< False if the server did not respond (default status)
bool manually = false; ///< True if the server was added manually
uint8 retries = 0; ///< Number of retries (to stop requerying)
int version = 0; ///< Used to see which servers are no longer available on the Game Coordinator and can be removed.
NetworkGameList *next = nullptr; ///< Next pointer to make a linked game list
};
extern NetworkGameList *_network_game_list;
extern int _network_game_list_version;
NetworkGameList *NetworkGameListAddItem(const std::string &connection_string);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListRemoveExpired();
#endif /* NETWORK_GAMELIST_H */
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