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Location: cpp/openttd-patchpack/source/src/elrail_func.h - annotation
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(svn r14665) -Update: WebTranslator2 update to 2008-12-09 18:44:40
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thai - 333 fixed by vetbook (333)
arabic_egypt - 301 fixed by khaloofah (301)
esperanto - 64 fixed, 2 changed by alekcxjo (66)
hebrew - 430 fixed by moshe (430)
hungarian - 10 changed by alyr (9), oklmernok (1)
indonesian - 49 fixed, 4 changed by fanioz (40), anansboga (13)
lithuanian - 5 fixed by Enternald (5)
portuguese - 6 fixed by SnowFlake (6)
thai - 333 fixed by vetbook (333)
r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9413:fcf267325763 r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9413:fcf267325763 r9154:6e22da499a7e r9154:6e22da499a7e | /* $Id$ */
/** @file elrail_func.h header file for electrified rail specific functions */
#ifndef ELRAIL_FUNC_H
#define ELRAIL_FUNC_H
#include "rail.h"
#include "transparency.h"
#include "tile_cmd.h"
#include "settings_type.h"
/**
* Test if a rail type has catenary
* @param rt Rail type to test
*/
static inline bool HasCatenary(RailType rt)
{
return HasBit(GetRailTypeInfo(rt)->flags, RTF_CATENARY);
}
/**
* Test if we should draw rail catenary
* @param rt Rail type to test
*/
static inline bool HasCatenaryDrawn(RailType rt)
{
return HasCatenary(rt) && !IsInvisibilitySet(TO_CATENARY) && !_settings_game.vehicle.disable_elrails;
}
/**
* Draws overhead wires and pylons for electric railways.
* @param ti The TileInfo struct of the tile being drawn
* @see DrawCatenaryRailway
*/
void DrawCatenary(const TileInfo *ti);
void DrawCatenaryOnTunnel(const TileInfo *ti);
void DrawCatenaryOnBridge(const TileInfo *ti);
int32 SettingsDisableElrail(int32 p1); ///< _settings_game.disable_elrail callback
#endif /* ELRAIL_FUNC_H */
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