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Location: cpp/openttd-patchpack/source/src/ai/api/ai_base.hpp.sq - annotation
r12029:5b077ec055c0
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(svn r16441) -Codechange: new class SpecializedVehicle used as superclass for all vehicle types
r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r11183:50e33a2511bf r11183:50e33a2511bf r11183:50e33a2511bf r11183:50e33a2511bf r11183:50e33a2511bf r11183:50e33a2511bf r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 | /* $Id$ */
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "ai_base.hpp"
namespace SQConvert {
/* Allow AIBase to be used as Squirrel parameter */
template <> AIBase *GetParam(ForceType<AIBase *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIBase *)instance; }
template <> AIBase &GetParam(ForceType<AIBase &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIBase *)instance; }
template <> const AIBase *GetParam(ForceType<const AIBase *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIBase *)instance; }
template <> const AIBase &GetParam(ForceType<const AIBase &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIBase *)instance; }
template <> int Return<AIBase *>(HSQUIRRELVM vm, AIBase *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIBase", res, NULL, DefSQDestructorCallback<AIBase>); return 1; }
}; // namespace SQConvert
void SQAIBase_Register(Squirrel *engine) {
DefSQClass <AIBase> SQAIBase("AIBase");
SQAIBase.PreRegister(engine);
SQAIBase.AddConstructor<void (AIBase::*)(), 1>(engine, "x");
SQAIBase.DefSQStaticMethod(engine, &AIBase::Rand, "Rand", 1, ".");
SQAIBase.DefSQStaticMethod(engine, &AIBase::RandItem, "RandItem", 2, ".i");
SQAIBase.DefSQStaticMethod(engine, &AIBase::RandRange, "RandRange", 2, ".i");
SQAIBase.DefSQStaticMethod(engine, &AIBase::RandRangeItem, "RandRangeItem", 3, ".ii");
SQAIBase.DefSQStaticMethod(engine, &AIBase::Chance, "Chance", 3, ".ii");
SQAIBase.DefSQStaticMethod(engine, &AIBase::ChanceItem, "ChanceItem", 4, ".iii");
SQAIBase.PostRegister(engine);
}
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