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(svn r27451) -Feature[FS#6241]: Move sprite 8 positions in sprite aligner with ctrl+click. (based on work by juzza1)
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_instance.hpp The AIInstance tracks an AI. */
#ifndef AI_INSTANCE_HPP
#define AI_INSTANCE_HPP
#include "../script/script_instance.hpp"
/** Runtime information about an AI like a pointer to the squirrel vm and the current state. */
class AIInstance : public ScriptInstance {
public:
AIInstance();
/**
* Initialize the AI and prepare it for its first run.
* @param info The AI to create the instance of.
*/
void Initialize(class AIInfo *info);
/* virtual */ int GetSetting(const char *name);
/* virtual */ ScriptInfo *FindLibrary(const char *library, int version);
private:
/* virtual */ void RegisterAPI();
/* virtual */ void Died();
/* virtual */ CommandCallback *GetDoCommandCallback();
/* virtual */ void LoadDummyScript();
};
#endif /* AI_INSTANCE_HPP */
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