Files
@ r7128:5dd9e863c104
Branch filter:
Location: cpp/openttd-patchpack/source/src/sprite.h - annotation
r7128:5dd9e863c104
1.1 KiB
text/x-c
(svn r10402) -Update: WebTranslator2 update to 2007-06-30 21:32:39
bulgarian - 10 fixed by kokobongo (10)
french - 2 fixed by glx (2)
italian - 2 fixed, 2 changed by lorenzodv (4)
korean - 2 fixed, 2 changed by darkttd (4)
polish - 43 fixed, 1 changed by meush (44)
slovenian - 1 fixed by Necrolyte (1)
spanish - 5 changed by eusebio (5)
swedish - 2 fixed by giddorah (2)
bulgarian - 10 fixed by kokobongo (10)
french - 2 fixed by glx (2)
italian - 2 fixed, 2 changed by lorenzodv (4)
korean - 2 fixed, 2 changed by darkttd (4)
polish - 43 fixed, 1 changed by meush (44)
slovenian - 1 fixed by Necrolyte (1)
spanish - 5 changed by eusebio (5)
swedish - 2 fixed by giddorah (2)
r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6420:01087f989fd1 r6420:01087f989fd1 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6248:b940b09d7ab8 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5668:e62c2fbafb7b r5668:e62c2fbafb7b r6248:b940b09d7ab8 r5475:3f5cd13d1b63 r6248:b940b09d7ab8 r5475:3f5cd13d1b63 r5668:e62c2fbafb7b r5475:3f5cd13d1b63 r6248:b940b09d7ab8 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6248:b940b09d7ab8 r5668:e62c2fbafb7b r5668:e62c2fbafb7b r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6248:b940b09d7ab8 r5475:3f5cd13d1b63 r6420:01087f989fd1 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 | /* $Id$ */
/** @file sprite.h */
#ifndef SPRITE_H
#define SPRITE_H
/* The following describes bunch of sprites to be drawn together in a single 3D
* bounding box. Used especially for various multi-sprite buildings (like
* depots or stations): */
struct DrawTileSeqStruct {
int8 delta_x; // 0x80 is sequence terminator
int8 delta_y;
int8 delta_z;
byte size_x;
byte size_y;
byte size_z;
SpriteID image;
SpriteID pal;
};
struct DrawTileSprites {
SpriteID ground_sprite;
SpriteID ground_pal;
const DrawTileSeqStruct* seq;
};
/**
* This structure is the same for both Industries and Houses.
* Buildings here reference a general type of construction
*/
struct DrawBuildingsTileStruct {
PalSpriteID ground;
PalSpriteID building;
byte subtile_x:4;
byte subtile_y:4;
byte width:4;
byte height:4;
byte dz;
byte draw_proc; /* this allows to specify a special drawing procedure.*/
};
/** Iterate through all DrawTileSeqStructs in DrawTileSprites. */
#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)
#endif /* SPRITE_H */
|