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Location: cpp/openttd-patchpack/source/src/object_type.h - annotation
r28815:5e58b8dec74d
1.7 KiB
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Codechange: Off-by-one in colour gradient initialisation.
Remap sprites start with a count byte followed by 256 entries, but
SetupColoursAndInitialWindow did not take account of this extra byte and
therefore started at palette index 0xC5 instead of 0xC6. This caused the
first colour of each gradient to be incorrect and all shades were actually
1 step lower in the gradient than indicated.
Remap sprites start with a count byte followed by 256 entries, but
SetupColoursAndInitialWindow did not take account of this extra byte and
therefore started at palette index 0xC5 instead of 0xC6. This caused the
first colour of each gradient to be incorrect and all shades were actually
1 step lower in the gradient than indicated.
r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15736:453492abe792 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r27737:728d55b97775 r15949:1632bafb6884 r15949:1632bafb6884 r15949:1632bafb6884 r15949:1632bafb6884 r15949:1632bafb6884 r15949:1632bafb6884 r15949:1632bafb6884 r15949:1632bafb6884 r20791:e90181ef6d4a r27255:c46de0f7d511 r15949:1632bafb6884 r15734:ae8e2e185874 r15797:444e01a3fa29 r27737:728d55b97775 r15797:444e01a3fa29 r15797:444e01a3fa29 r15734:ae8e2e185874 r15734:ae8e2e185874 r20800:42f0fd088361 r15962:a51ebdf99ec8 r15736:453492abe792 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file object_type.h Types related to object tiles. */
#ifndef OBJECT_TYPE_H
#define OBJECT_TYPE_H
/** Types of objects. */
typedef uint16_t ObjectType;
static const ObjectType OBJECT_TRANSMITTER = 0; ///< The large antenna
static const ObjectType OBJECT_LIGHTHOUSE = 1; ///< The nice lighthouse
static const ObjectType OBJECT_STATUE = 2; ///< Statue in towns
static const ObjectType OBJECT_OWNED_LAND = 3; ///< Owned land 'flag'
static const ObjectType OBJECT_HQ = 4; ///< HeadQuarter of a player
static const ObjectType NEW_OBJECT_OFFSET = 5; ///< Offset for new objects
static const ObjectType NUM_OBJECTS = 64000; ///< Number of supported objects overall
static const ObjectType NUM_OBJECTS_PER_GRF = NUM_OBJECTS; ///< Number of supported objects per NewGRF
static const ObjectType INVALID_OBJECT_TYPE = 0xFFFF; ///< An invalid object
/** Unique identifier for an object. */
typedef uint32_t ObjectID;
struct Object;
struct ObjectSpec;
static const ObjectID INVALID_OBJECT = 0xFFFFFFFF; ///< An invalid object
#endif /* OBJECT_TYPE_H */
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