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Location: cpp/openttd-patchpack/source/src/heightmap.h - annotation
r6740:5e869f977bb3
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(svn r9973) -Cleanup: removed some code that kept both ends of a dualheaded engine in the same train (when moving wagons in a depot)
NormaliseTrainConsist() is called later in the same command and it will take care of this issue
NormaliseTrainConsist() is called later in the same command and it will take care of this issue
r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6179:c0508e7aefec r6179:c0508e7aefec r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6179:c0508e7aefec r6179:c0508e7aefec r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6179:c0508e7aefec r6179:c0508e7aefec r6179:c0508e7aefec r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6179:c0508e7aefec r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6179:c0508e7aefec r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 | /* $Id$ */
/** @file heightmap.h */
#ifndef HEIGHTMAP_H
#define HEIGHTMAP_H
/*
* Order of these enums has to be the same as in lang/english.txt
* Otherwise you will get inconsistent behaviour.
*/
enum {
HM_COUNTER_CLOCKWISE, ///< Rotate the map counter clockwise 45 degrees
HM_CLOCKWISE, ///< Rotate the map clockwise 45 degrees
};
/**
* Get the dimensions of a heightmap.
* @param filename to query
* @param x dimension x
* @param y dimension y
* @return Returns false if loading of the image failed.
*/
bool GetHeightmapDimensions(char *filename, uint *x, uint *y);
/**
* Load a heightmap from file and change the map in his current dimensions
* to a landscape representing the heightmap.
* It converts pixels to height. The brighter, the higher.
* @param filename of the heighmap file to be imported
*/
void LoadHeightmap(char *filename);
/**
* Make an empty world where all tiles are of height 'tile_height'.
* @param tile_height of the desired new empty world
*/
void FlatEmptyWorld(byte tile_height);
#endif /* HEIGHTMAP_H */
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