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Location: cpp/openttd-patchpack/source/bin/game/compat_12.nut - annotation
r26578:600ca52b97e6
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Change: Scale position of font shadow.
r25891:90a4bf886d7d r25891:90a4bf886d7d r25891:90a4bf886d7d r25891:90a4bf886d7d r25891:90a4bf886d7d r25891:90a4bf886d7d r25988:ad2fd577c934 r25988:ad2fd577c934 r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("12 API compatibility in effect.");
/* 13 really checks RoadType against RoadType */
GSRoad._HasRoadType <- GSRoad.HasRoadType;
GSRoad.HasRoadType <- function(tile, road_type)
{
local list = GSRoadTypeList(GSRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (GSRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}
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