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Location: cpp/openttd-patchpack/source/src/engine_gui.h - annotation
r14119:6306ce1b9435
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(svn r18676) -Change [FS#3411]: 'escape' in the 'found town' window removes the focus from the town name input box
r9380:6b24883f64de r9380:6b24883f64de r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9380:6b24883f64de r9380:6b24883f64de r9380:6b24883f64de r9380:6b24883f64de r9380:6b24883f64de r9403:e5bffa930a63 r9380:6b24883f64de r11657:8035a6ada5a3 r9380:6b24883f64de r13022:11b36960dd16 r13022:11b36960dd16 r13022:11b36960dd16 r9380:6b24883f64de r12827:19af93950884 r12828:1411e13c41d0 r13587:9ee7798ce808 r13587:9ee7798ce808 r13587:9ee7798ce808 r13587:9ee7798ce808 r13587:9ee7798ce808 r13587:9ee7798ce808 r12825:b76c82800d1a r9380:6b24883f64de | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file engine_gui.h Engine GUI functions, used by build_vehicle_gui and autoreplace_gui */
#ifndef ENGINE_GUI_H
#define ENGINE_GUI_H
#include "sortlist_type.h"
typedef GUIList<EngineID, CargoID> GUIEngineList;
typedef int CDECL EngList_SortTypeFunction(const EngineID*, const EngineID*); ///< argument type for EngList_Sort()
void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare); ///< sort of the engine list
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items); ///< sort of specified portion of the engine list
StringID GetEngineCategoryName(EngineID engine);
StringID GetEngineInfoString(EngineID engine);
void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal);
void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal);
void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal);
void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal);
void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal);
#endif /* ENGINE_GUI_H */
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