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Location: cpp/openttd-patchpack/source/src/townname_func.h - annotation
r14119:6306ce1b9435
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(svn r18676) -Change [FS#3411]: 'escape' in the 'found town' window removes the focus from the town name input box
r13087:217953ba5350 r13087:217953ba5350 r13087:217953ba5350 r13087:217953ba5350 r13087:217953ba5350 r13087:217953ba5350 r13087:217953ba5350 r13087:217953ba5350 r13087:217953ba5350 r13087:217953ba5350 r13087:217953ba5350 r13100:30174268a209 r13100:30174268a209 r13087:217953ba5350 r13087:217953ba5350 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r13087:217953ba5350 r13100:30174268a209 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file townname_func.h Town name generator stuff. */
#ifndef TOWNNAME_FUNC_H
#define TOWNNAME_FUNC_H
char *GenerateTownNameString(char *buf, const char *last, size_t lang, uint32 seed);
char *GetTownName(char *buff, const struct TownNameParams *par, uint32 townnameparts, const char *last);
char *GetTownName(char *buff, const struct Town *t, const char *last);
bool VerifyTownName(uint32 r, const struct TownNameParams *par);
bool GenerateTownName(uint32 *townnameparts);
#endif /* TOWNNAME_FUNC_H */
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