Files @ r5352:64720e7993a1
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Location: cpp/openttd-patchpack/source/newgrf_sound.h - annotation

Darkvater
(svn r7523) -Feature: Add the possibility to change the newgrf configuration of a running game.
This is only possible in SP (or in the intro menu). During game play you will
get a confirmation window when applying the changes as some actions can crash
OpenTTD and/or make your current game unplayable.
/* $Id$ */

#ifndef NEWGRF_SOUND_H
#define NEWGRF_SOUND_H

typedef enum VehicleSoundEvents {
	VSE_START        = 1,
	VSE_TUNNEL       = 2,
	VSE_BREAKDOWN    = 3,
	VSE_RUNNING      = 4,
	VSE_TOUCHDOWN    = 5,
	VSE_TRAIN_EFFECT = 6,
	VSE_RUNNING_16   = 7,
	VSE_STOPPED_16   = 8,
	VSE_LOAD_UNLOAD  = 9,
} VehicleSoundEvent;


FileEntry *AllocateFileEntry(void);
void InitializeSoundPool(void);
FileEntry *GetSound(uint index);
uint GetNumSounds(void);
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);

#endif /* NEWGRF_SOUND_H */