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Location: cpp/openttd-patchpack/source/ship.h - annotation
r5352:64720e7993a1
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(svn r7523) -Feature: Add the possibility to change the newgrf configuration of a running game.
This is only possible in SP (or in the intro menu). During game play you will
get a confirmation window when applying the changes as some actions can crash
OpenTTD and/or make your current game unplayable.
This is only possible in SP (or in the intro menu). During game play you will
get a confirmation window when applying the changes as some actions can crash
OpenTTD and/or make your current game unplayable.
r3962:46fb258f66dd r3962:46fb258f66dd r4666:2a2c50111c72 r4666:2a2c50111c72 r4666:2a2c50111c72 r3962:46fb258f66dd r3962:46fb258f66dd r4638:2cf83a5d0131 r4725:3a289e38fda7 r3962:46fb258f66dd r3962:46fb258f66dd r3962:46fb258f66dd r3962:46fb258f66dd r3962:46fb258f66dd r3962:46fb258f66dd r3962:46fb258f66dd r3962:46fb258f66dd r3962:46fb258f66dd r3962:46fb258f66dd r3962:46fb258f66dd r4666:2a2c50111c72 r4666:2a2c50111c72 | /* $Id$ */
#ifndef SHIP_H
#define SHIP_H
#include "vehicle.h"
void CcCloneShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void RecalcShipStuff(Vehicle *v);
static inline bool IsShipInDepot(const Vehicle* v)
{
assert(v->type == VEH_Ship);
return v->u.ship.state == 0x80;
}
static inline bool IsShipInDepotStopped(const Vehicle* v)
{
return IsShipInDepot(v) && v->vehstatus & VS_STOPPED;
}
#endif /* SHIP_H */
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