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Location: cpp/openttd-patchpack/source/src/video/sdl2_opengl_v.h - annotation
r27214:65cf255516f2
2.1 KiB
text/x-c
Codechange: use std::string instead of stredup for missing glyph error messages
r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24918:e55bb9103b0b r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r25014:e1f1bf3a062e r25014:e1f1bf3a062e r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r25161:560705f96b3e r25161:560705f96b3e r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r24917:32c68f7840b0 r25003:fdd8312ceea6 r25003:fdd8312ceea6 r25003:fdd8312ceea6 r24917:32c68f7840b0 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file sdl2_opengl_v.h OpenGL backend of the SDL2 video driver. */
#include "sdl2_v.h"
/** The OpenGL video driver for windows. */
class VideoDriver_SDL_OpenGL : public VideoDriver_SDL_Base {
public:
VideoDriver_SDL_OpenGL() : gl_context(nullptr), anim_buffer(nullptr) {}
const char *Start(const StringList ¶m) override;
void Stop() override;
bool HasEfficient8Bpp() const override { return true; }
bool UseSystemCursor() override { return true; }
void ClearSystemSprites() override;
void PopulateSystemSprites() override;
bool HasAnimBuffer() override { return true; }
uint8 *GetAnimBuffer() override { return this->anim_buffer; }
void ToggleVsync(bool vsync) override;
const char *GetName() const override { return "sdl-opengl"; }
protected:
bool AllocateBackingStore(int w, int h, bool force = false) override;
void *GetVideoPointer() override;
void ReleaseVideoPointer() override;
void Paint() override;
bool CreateMainWindow(uint w, uint h, uint flags) override;
private:
void *gl_context; ///< OpenGL context.
uint8 *anim_buffer; ///< Animation buffer from OpenGL back-end.
const char *AllocateContext();
void DestroyContext();
};
/** The factory for SDL' OpenGL video driver. */
class FVideoDriver_SDL_OpenGL : public DriverFactoryBase {
public:
FVideoDriver_SDL_OpenGL() : DriverFactoryBase(Driver::DT_VIDEO, 8, "sdl-opengl", "SDL OpenGL Video Driver") {}
/* virtual */ Driver *CreateInstance() const override { return new VideoDriver_SDL_OpenGL(); }
protected:
bool UsesHardwareAcceleration() const override { return true; }
};
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