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Location: cpp/openttd-patchpack/source/roadveh.h - annotation
r5222:671cdc6f4c1e
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(svn r7337) -Feature: [win32] Add font selection by specifying a font-name, ala Fontconfig. Pretty
messy if you ask me, but this is what you get when MS hides the font API in the deepest
depths... thanks Rubidium for testing.
messy if you ask me, but this is what you get when MS hides the font API in the deepest
depths... thanks Rubidium for testing.
r3959:cd4598f2b792 r3959:cd4598f2b792 r4666:2a2c50111c72 r4666:2a2c50111c72 r4666:2a2c50111c72 r3959:cd4598f2b792 r3959:cd4598f2b792 r3959:cd4598f2b792 r3959:cd4598f2b792 r3959:cd4598f2b792 r3959:cd4598f2b792 r3959:cd4598f2b792 r3959:cd4598f2b792 r3959:cd4598f2b792 r3959:cd4598f2b792 r3959:cd4598f2b792 r3959:cd4598f2b792 r3959:cd4598f2b792 r4653:3d461c3cd615 r4653:3d461c3cd615 r4666:2a2c50111c72 r4666:2a2c50111c72 | /* $Id$ */
#ifndef ROADVEH_H
#define ROADVEH_H
#include "vehicle.h"
static inline bool IsRoadVehInDepot(const Vehicle* v)
{
assert(v->type == VEH_Road);
return v->u.road.state == 254;
}
static inline bool IsRoadVehInDepotStopped(const Vehicle* v)
{
return IsRoadVehInDepot(v) && v->vehstatus & VS_STOPPED;
}
void CcCloneRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
#endif /* ROADVEH_H */
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