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Location: cpp/openttd-patchpack/source/src/effectvehicle_func.h - annotation
r17167:68f47a8db1b5
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(svn r21916) -Fix [FS#4442]: the minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to "fail". Make sure that the minimum speed always overrules the maximum speed
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file effectvehicle_func.h Functions related to effect vehicles. */
#ifndef EFFECTVEHICLE_FUNC_H
#define EFFECTVEHICLE_FUNC_H
#include "vehicle_type.h"
/** Effect vehicle types */
enum EffectVehicleType {
EV_CHIMNEY_SMOKE = 0,
EV_STEAM_SMOKE = 1,
EV_DIESEL_SMOKE = 2,
EV_ELECTRIC_SPARK = 3,
EV_SMOKE = 4,
EV_EXPLOSION_LARGE = 5,
EV_BREAKDOWN_SMOKE = 6,
EV_EXPLOSION_SMALL = 7,
EV_BULLDOZER = 8,
EV_BUBBLE = 9
};
EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type);
EffectVehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type);
EffectVehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type);
#endif /* EFFECTVEHICLE_FUNC_H */
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