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Location: cpp/openttd-patchpack/source/src/saveload/depot_sl.cpp - annotation
r17167:68f47a8db1b5
2.1 KiB
text/x-c
(svn r21916) -Fix [FS#4442]: the minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to "fail". Make sure that the minimum speed always overrules the maximum speed
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file depot_sl.cpp Code handling saving and loading of depots */
#include "../stdafx.h"
#include "../depot_base.h"
#include "../town.h"
#include "saveload.h"
static TownID _town_index;
static const SaveLoad _depot_desc[] = {
SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Depot, xy, SLE_UINT32, 6, SL_MAX_VERSION),
SLEG_CONDVAR(_town_index, SLE_UINT16, 0, 140),
SLE_CONDREF(Depot, town, REF_TOWN, 141, SL_MAX_VERSION),
SLE_CONDVAR(Depot, town_cn, SLE_UINT16, 141, SL_MAX_VERSION),
SLE_CONDSTR(Depot, name, SLE_STR, 0, 141, SL_MAX_VERSION),
SLE_CONDVAR(Depot, build_date, SLE_INT32, 142, SL_MAX_VERSION),
SLE_END()
};
static void Save_DEPT()
{
Depot *depot;
FOR_ALL_DEPOTS(depot) {
SlSetArrayIndex(depot->index);
SlObject(depot, _depot_desc);
}
}
static void Load_DEPT()
{
int index;
while ((index = SlIterateArray()) != -1) {
Depot *depot = new (index) Depot();
SlObject(depot, _depot_desc);
/* Set the town 'pointer' so we can restore it later. */
if (IsSavegameVersionBefore(141)) depot->town = (Town *)(size_t)_town_index;
}
}
static void Ptrs_DEPT()
{
Depot *depot;
FOR_ALL_DEPOTS(depot) {
SlObject(depot, _depot_desc);
if (IsSavegameVersionBefore(141)) depot->town = Town::Get((size_t)depot->town);
}
}
extern const ChunkHandler _depot_chunk_handlers[] = {
{ 'DEPT', Save_DEPT, Load_DEPT, Ptrs_DEPT, NULL, CH_ARRAY | CH_LAST},
};
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