Files @ r17167:68f47a8db1b5
Branch filter:

Location: cpp/openttd-patchpack/source/src/saveload/gamelog_sl.cpp - annotation

rubidium
(svn r21916) -Fix [FS#4442]: the minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to "fail". Make sure that the minimum speed always overrules the maximum speed
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r11069:3f09c162966b
r11069:3f09c162966b
r11069:3f09c162966b
r11069:3f09c162966b
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r11527:64c8da2b83d1
r11527:64c8da2b83d1
r11527:64c8da2b83d1
r11527:64c8da2b83d1
r13086:71e929261037
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r11069:3f09c162966b
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r11527:64c8da2b83d1
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r10571:99cb9a95b4cf
r15322:29a1524c8399
r10571:99cb9a95b4cf
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file gamelog_sl.cpp Code handling saving and loading of gamelog data */

#include "../stdafx.h"
#include "../gamelog_internal.h"

#include "saveload.h"

static const SaveLoad _glog_action_desc[] = {
	SLE_VAR(LoggedAction, tick,              SLE_UINT16),
	SLE_END()
};

static const SaveLoad _glog_mode_desc[] = {
	SLE_VAR(LoggedChange, mode.mode,         SLE_UINT8),
	SLE_VAR(LoggedChange, mode.landscape,    SLE_UINT8),
	SLE_END()
};

static const SaveLoad _glog_revision_desc[] = {
	SLE_ARR(LoggedChange, revision.text,     SLE_UINT8,  NETWORK_REVISION_LENGTH),
	SLE_VAR(LoggedChange, revision.newgrf,   SLE_UINT32),
	SLE_VAR(LoggedChange, revision.slver,    SLE_UINT16),
	SLE_VAR(LoggedChange, revision.modified, SLE_UINT8),
	SLE_END()
};

static const SaveLoad _glog_oldver_desc[] = {
	SLE_VAR(LoggedChange, oldver.type,       SLE_UINT32),
	SLE_VAR(LoggedChange, oldver.version,    SLE_UINT32),
	SLE_END()
};

static const SaveLoad _glog_setting_desc[] = {
	SLE_STR(LoggedChange, setting.name,      SLE_STR,    128),
	SLE_VAR(LoggedChange, setting.oldval,    SLE_INT32),
	SLE_VAR(LoggedChange, setting.newval,    SLE_INT32),
	SLE_END()
};

static const SaveLoad _glog_grfadd_desc[] = {
	SLE_VAR(LoggedChange, grfadd.grfid,      SLE_UINT32    ),
	SLE_ARR(LoggedChange, grfadd.md5sum,     SLE_UINT8,  16),
	SLE_END()
};

static const SaveLoad _glog_grfrem_desc[] = {
	SLE_VAR(LoggedChange, grfrem.grfid,      SLE_UINT32),
	SLE_END()
};

static const SaveLoad _glog_grfcompat_desc[] = {
	SLE_VAR(LoggedChange, grfcompat.grfid,   SLE_UINT32    ),
	SLE_ARR(LoggedChange, grfcompat.md5sum,  SLE_UINT8,  16),
	SLE_END()
};

static const SaveLoad _glog_grfparam_desc[] = {
	SLE_VAR(LoggedChange, grfparam.grfid,    SLE_UINT32),
	SLE_END()
};

static const SaveLoad _glog_grfmove_desc[] = {
	SLE_VAR(LoggedChange, grfmove.grfid,     SLE_UINT32),
	SLE_VAR(LoggedChange, grfmove.offset,    SLE_INT32),
	SLE_END()
};

static const SaveLoad _glog_grfbug_desc[] = {
	SLE_VAR(LoggedChange, grfbug.data,       SLE_UINT64),
	SLE_VAR(LoggedChange, grfbug.grfid,      SLE_UINT32),
	SLE_VAR(LoggedChange, grfbug.bug,        SLE_UINT8),
	SLE_END()
};

static const SaveLoad _glog_emergency_desc[] = {
	SLE_END()
};

static const SaveLoad * const _glog_desc[] = {
	_glog_mode_desc,
	_glog_revision_desc,
	_glog_oldver_desc,
	_glog_setting_desc,
	_glog_grfadd_desc,
	_glog_grfrem_desc,
	_glog_grfcompat_desc,
	_glog_grfparam_desc,
	_glog_grfmove_desc,
	_glog_grfbug_desc,
	_glog_emergency_desc,
};

assert_compile(lengthof(_glog_desc) == GLCT_END);

static void Load_GLOG()
{
	assert(_gamelog_action == NULL);
	assert(_gamelog_actions == 0);

	GamelogActionType at;
	while ((at = (GamelogActionType)SlReadByte()) != GLAT_NONE) {
		_gamelog_action = ReallocT(_gamelog_action, _gamelog_actions + 1);
		LoggedAction *la = &_gamelog_action[_gamelog_actions++];

		la->at = at;

		SlObject(la, _glog_action_desc); // has to be saved after 'DATE'!
		la->change = NULL;
		la->changes = 0;

		GamelogChangeType ct;
		while ((ct = (GamelogChangeType)SlReadByte()) != GLCT_NONE) {
			la->change = ReallocT(la->change, la->changes + 1);

			LoggedChange *lc = &la->change[la->changes++];
			/* for SLE_STR, pointer has to be valid! so make it NULL */
			memset(lc, 0, sizeof(*lc));
			lc->ct = ct;

			assert((uint)ct < GLCT_END);

			SlObject(lc, _glog_desc[ct]);
		}
	}
}

static void Save_GLOG()
{
	const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
	size_t length = 0;

	for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
		const LoggedChange *lcend = &la->change[la->changes];
		for (LoggedChange *lc = la->change; lc != lcend; lc++) {
			assert((uint)lc->ct < lengthof(_glog_desc));
			length += SlCalcObjLength(lc, _glog_desc[lc->ct]) + 1;
		}
		length += 4;
	}
	length++;

	SlSetLength(length);

	for (LoggedAction *la = _gamelog_action; la != laend; la++) {
		SlWriteByte(la->at);
		SlObject(la, _glog_action_desc);

		const LoggedChange *lcend = &la->change[la->changes];
		for (LoggedChange *lc = la->change; lc != lcend; lc++) {
			SlWriteByte(lc->ct);
			assert((uint)lc->ct < GLCT_END);
			SlObject(lc, _glog_desc[lc->ct]);
		}
		SlWriteByte(GLCT_NONE);
	}
	SlWriteByte(GLAT_NONE);
}


extern const ChunkHandler _gamelog_chunk_handlers[] = {
	{ 'GLOG', Save_GLOG, Load_GLOG, NULL, NULL, CH_RIFF | CH_LAST }
};