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Location: cpp/openttd-patchpack/source/src/water.h - annotation
r17167:68f47a8db1b5
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(svn r21916) -Fix [FS#4442]: the minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to "fail". Make sure that the minimum speed always overrules the maximum speed
r7948:c37d06109abc r7948:c37d06109abc r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r7948:c37d06109abc r7948:c37d06109abc r7948:c37d06109abc r7948:c37d06109abc r7948:c37d06109abc r14248:a9050881acd7 r14248:a9050881acd7 r14248:a9050881acd7 r14248:a9050881acd7 r15450:25ca1fe6bdae r15450:25ca1fe6bdae r15450:25ca1fe6bdae r15450:25ca1fe6bdae r15450:25ca1fe6bdae r15450:25ca1fe6bdae r15450:25ca1fe6bdae r15450:25ca1fe6bdae r15450:25ca1fe6bdae r15450:25ca1fe6bdae r15450:25ca1fe6bdae r15450:25ca1fe6bdae r7948:c37d06109abc r8380:6b3d1e5a10ed r10855:5a3c2f38f98e r8380:6b3d1e5a10ed r8380:6b3d1e5a10ed r8380:6b3d1e5a10ed r7948:c37d06109abc r8496:af020be188ec r8380:6b3d1e5a10ed r8380:6b3d1e5a10ed r8471:0c8cd6eb92d6 r7948:c37d06109abc r7948:c37d06109abc | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file water.h Functions related to water (management) */
#ifndef WATER_H
#define WATER_H
#include "tile_type.h"
#include "company_type.h"
#include "slope_type.h"
/**
* Describes the behaviour of a tile during flooding.
*/
enum FloodingBehaviour {
FLOOD_NONE, ///< The tile does not flood neighboured tiles.
FLOOD_ACTIVE, ///< The tile floods neighboured tiles.
FLOOD_PASSIVE, ///< The tile does not actively flood neighboured tiles, but it prevents them from drying up.
FLOOD_DRYUP, ///< The tile drys up if it is not constantly flooded from neighboured tiles.
};
FloodingBehaviour GetFloodingBehaviour(TileIndex tile);
void TileLoop_Water(TileIndex tile);
bool FloodHalftile(TileIndex t);
void DoFloodTile(TileIndex target);
void ConvertGroundTilesIntoWaterTiles();
void DrawShipDepotSprite(int x, int y, int image);
void DrawWaterClassGround(const struct TileInfo *ti);
void DrawShoreTile(Slope tileh);
void MakeWaterKeepingClass(TileIndex tile, Owner o);
#endif /* WATER_H */
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