Files @ r24743:6976bb35b8bd
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Location: cpp/openttd-patchpack/source/src/widgets/dock_widget.h - annotation

Patric Stout
Codechange: [SDL2] Name paint function Paint(), like other drivers do

This reduces confusion when reading different drivers.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file dock_widget.h Types related to the dock widgets. */

#ifndef WIDGETS_DOCK_WIDGET_H
#define WIDGETS_DOCK_WIDGET_H

/** Widgets of the #BuildDocksDepotWindow class. */
enum BuildDockDepotWidgets {
	WID_BDD_BACKGROUND, ///< Background of the window.
	WID_BDD_X,          ///< X-direction button.
	WID_BDD_Y,          ///< Y-direction button.
};

/** Widgets of the #BuildDocksToolbarWindow class. */
enum DockToolbarWidgets {
	WID_DT_CANAL,          ///< Build canal button.
	WID_DT_LOCK,           ///< Build lock button.
	WID_DT_DEMOLISH,       ///< Demolish aka dynamite button.
	WID_DT_DEPOT,          ///< Build depot button.
	WID_DT_STATION,        ///< Build station button.
	WID_DT_BUOY,           ///< Build buoy button.
	WID_DT_RIVER,          ///< Build river button (in scenario editor).
	WID_DT_BUILD_AQUEDUCT, ///< Build aqueduct button.

	WID_DT_INVALID,        ///< Used to initialize a variable.
};

#endif /* WIDGETS_DOCK_WIDGET_H */