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Location: cpp/openttd-patchpack/source/src/timer/timer_game_tick.cpp - annotation
r27813:6b3a5970aa1b
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Add: use breakpad to create crash.dmp on MacOS / Linux too (#11202)
Normally only the Windows platform could create a crash.dmp, making
analysing crash-reports from MacOS / Linux rather tricky.
Normally only the Windows platform could create a crash.dmp, making
analysing crash-reports from MacOS / Linux rather tricky.
r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27737:728d55b97775 r27149:50ec6b0c653e r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27149:50ec6b0c653e r27149:50ec6b0c653e r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file timer_game_tick.cpp
* This file implements the timer logic for the tick-based game-timer.
*/
#include "stdafx.h"
#include "timer.h"
#include "timer_game_tick.h"
#include "safeguards.h"
uint64_t TimerGameTick::counter = 0;
template<>
void IntervalTimer<TimerGameTick>::Elapsed(TimerGameTick::TElapsed delta)
{
if (this->period == 0) return;
this->storage.elapsed += delta;
uint count = 0;
while (this->storage.elapsed >= this->period) {
this->storage.elapsed -= this->period;
count++;
}
if (count > 0) {
this->callback(count);
}
}
template<>
void TimeoutTimer<TimerGameTick>::Elapsed(TimerGameTick::TElapsed delta)
{
if (this->fired) return;
if (this->period == 0) return;
this->storage.elapsed += delta;
if (this->storage.elapsed >= this->period) {
this->callback();
this->fired = true;
}
}
template<>
void TimerManager<TimerGameTick>::Elapsed(TimerGameTick::TElapsed delta)
{
TimerGameTick::counter++;
for (auto timer : TimerManager<TimerGameTick>::GetTimers()) {
timer->Elapsed(delta);
}
}
#ifdef WITH_ASSERT
template<>
void TimerManager<TimerGameTick>::Validate(TimerGameTick::TPeriod period)
{
}
#endif /* WITH_ASSERT */
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