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Location: cpp/openttd-patchpack/source/console_cmds.c - annotation

darkvater
(svn r957) -Fix: vehicle.c compiler problems for MSVC6 only! (Tron)
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/* -------------------- dont cross this line --------------------- */
#include "stdafx.h"
#include "ttd.h"
#include "console.h"
#include "engine.h"
#include "functions.h"
#include "variables.h"
#include "network_data.h"
#include "network_client.h"
#include "network_server.h"
#include "command.h"


// ** scriptfile handling ** //
static FILE * _script_file;
static bool _script_running;

// ** console command / variable defines ** //

#define DEF_CONSOLE_CMD(yyyy) static _iconsole_var * yyyy(byte argc, char* argv[], byte argt[])
#define DEF_CONSOLE_CMD_HOOK(yyyy) static bool yyyy(_iconsole_cmd * hookcmd)
#define DEF_CONSOLE_VAR_HOOK(yyyy) static bool yyyy(_iconsole_var * hookvar)


// ** supporting functions ** //

static uint32 GetArgumentInteger(const char* arg)
{
	uint32 result;
	sscanf(arg, "%u", &result);

	if (result == 0 && arg[0] == '0' && arg[1] == 'x')
		sscanf(arg, "%x", &result);

	return result;
}

/* **************************** */
/* variable and command hooks   */
/* **************************** */

#ifdef ENABLE_NETWORK

DEF_CONSOLE_CMD_HOOK(ConCmdHookNoNetwork)
{
	if (_networking) {
		IConsoleError("This command is forbidden in multiplayer.");
		return false;
	}
	return true;
}

DEF_CONSOLE_VAR_HOOK(ConVarHookNoNetClient)
{
	if (!_network_available) {
		IConsoleError("You can not use this command because there is no network available.");
		return false;
	}
	if (!_network_server) {
		IConsoleError("This variable only makes sense for a network server.");
		return false;
	}
	return true;
}

DEF_CONSOLE_CMD_HOOK(ConCmdHookNoNetClient)
{
	if (!_network_available) {
		IConsoleError("You can not use this command because there is no network available.");
		return false;
	}
	if (!_network_server) {
		IConsoleError("This command is only available for a network server.");
		return false;
	}
	return true;
}

DEF_CONSOLE_CMD_HOOK(ConCmdHookNoNetServer)
{
	if (!_network_available) {
		IConsoleError("You can not use this command because there is no network available.");
		return false;
	}
	if (_network_server) {
		IConsoleError("You can not use this command because you are a network-server.");
		return false;
	}
	return true;
}

DEF_CONSOLE_CMD_HOOK(ConCmdHookNeedNetwork)
{
	if (!_network_available) {
		IConsoleError("You can not use this command because there is no network available.");
		return false;
	}
	if (!_networking) {
		IConsoleError("Not connected. Multiplayer only command.");
		return false;
	}
	return true;
}

#endif /* ENABLE_NETWORK */

/* **************************** */
/* reset commands               */
/* **************************** */

DEF_CONSOLE_CMD(ConResetEngines)
{
	StartupEngines();
	return 0;
}

#ifdef _DEBUG
DEF_CONSOLE_CMD(ConResetTile)
{
	if (argc == 2) {
		TileIndex tile = (TileIndex)GetArgumentInteger(argv[1]);
		DoClearSquare(tile);
	}

	return 0;
}
#endif

DEF_CONSOLE_CMD(ConScrollToTile)
{
	if (argc == 2) {
		TileIndex tile = (TileIndex)GetArgumentInteger(argv[1]);
		ScrollMainWindowToTile(tile);
	}

	return 0;
}


// ********************************* //
// * Network Core Console Commands * //
// ********************************* //
#ifdef ENABLE_NETWORK

DEF_CONSOLE_CMD(ConStatus)
{
	const char *status;
	int lag;
	const ClientState *cs;
	const NetworkClientInfo *ci;
	FOR_ALL_CLIENTS(cs) {
		lag = NetworkCalculateLag(cs);
		ci = DEREF_CLIENT_INFO(cs);

		switch (cs->status) {
			case STATUS_INACTIVE:
				status = "inactive";
				break;
			case STATUS_AUTH:
				status = "authorized";
				break;
			case STATUS_MAP:
				status = "loading map";
				break;
			case STATUS_DONE_MAP:
				status = "done map";
				break;
			case STATUS_PRE_ACTIVE:
				status = "ready";
				break;
			case STATUS_ACTIVE:
				status = "active";
				break;
			default:
				status = "unknown";
				break;
		}
		IConsolePrintF(8, "Client #%d/%s  status: %s  frame-lag: %d  play-as: %d",
			cs->index, ci->client_name, status, lag, ci->client_playas);
	}

	return NULL;
}

DEF_CONSOLE_CMD(ConKick)
{
	NetworkClientInfo *ci;

	if (argc == 2) {
		uint32 index = atoi(argv[1]);
		if (index == NETWORK_SERVER_INDEX) {
			IConsolePrint(_iconsole_color_default, "Silly boy, you can not kick yourself!");
			return NULL;
		}
		if (index == 0) {
			IConsoleError("Invalid Client-ID");
			return NULL;
		}

		ci = NetworkFindClientInfoFromIndex(index);

		if (ci != NULL) {
			SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED);
			return NULL;
		} else {
			IConsoleError("Client-ID not found");
			return NULL;
		}
	}

	IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: kick <client-id>. For client-ids, see 'clients'.");

	return NULL;
}

DEF_CONSOLE_CMD(ConNetworkClients)
{
	NetworkClientInfo *ci;
	for (ci = _network_client_info; ci != &_network_client_info[MAX_CLIENT_INFO]; ci++) {
		if (ci->client_index != NETWORK_EMPTY_INDEX) {
			IConsolePrintF(8,"Client #%d   name: %s  play-as: %d", ci->client_index, ci->client_name, ci->client_playas);
		}
	}

	return NULL;
}

DEF_CONSOLE_CMD(ConNetworkConnect)
{
	char* ip;
	const byte *port = NULL;
	const byte *player = NULL;
	uint16 rport;

	if (argc<2) return NULL;

	if (_networking) {
		// We are in network-mode, first close it!
		NetworkDisconnect();
	}

	ip = argv[1];
	rport = NETWORK_DEFAULT_PORT;

	ParseConnectionString(&player, &port, ip);

	IConsolePrintF(_iconsole_color_default, "Connecting to %s...", ip);
	if (player != NULL) {
		_network_playas = atoi(player);
		IConsolePrintF(_iconsole_color_default, "    player-no: %s", player);
	}
	if (port != NULL) {
		rport = atoi(port);
		IConsolePrintF(_iconsole_color_default, "    port: %s", port);
	}

	NetworkClientConnectGame(ip, rport);

	return NULL;
}

#endif /* ENABLE_NETWORK */

/* ******************************** */
/*   script file console commands   */
/* ******************************** */

DEF_CONSOLE_CMD(ConExec)
{
	char cmd[1024];
	bool doerror;

	if (argc<2) return NULL;

	doerror = true;
	_script_file = fopen(argv[1], "r");

	if (_script_file == NULL) {
		if (argc>2) if (atoi(argv[2])==0) doerror=false;
		if (doerror) IConsoleError("script file not found");
		return NULL;
		}

	_script_running = true;

	fgets(cmd, sizeof(cmd), _script_file);
	while (!feof(_script_file) && _script_running) {
		strtok(cmd, "\r\n");
		IConsoleCmdExec(cmd);
		fgets(cmd, sizeof(cmd), _script_file);
	}

	_script_running = false;
	fclose(_script_file);
	return NULL;
}

DEF_CONSOLE_CMD(ConReturn)
{
	_script_running = false;
	return NULL;
}

/* **************************** */
/*   default console commands   */
/* **************************** */

DEF_CONSOLE_CMD(ConScript)
{
	extern FILE* _iconsole_output_file;
	if (_iconsole_output_file != NULL) {
		IConsolePrintF(_iconsole_color_default, "file output complete");
		fclose(_iconsole_output_file);
	} else {
		if (argc < 2) return NULL;
		IConsolePrintF(_iconsole_color_default, "file output started to: %s",
			argv[1]);
		_iconsole_output_file = fopen(argv[1], "ab");
		if (_iconsole_output_file == NULL) IConsoleError("could not open file");
	}
	return NULL;
}


DEF_CONSOLE_CMD(ConEcho)
{
	if (argc < 2) return NULL;
	IConsolePrint(_iconsole_color_default, argv[1]);
	return NULL;
}

DEF_CONSOLE_CMD(ConEchoC)
{
	if (argc < 3) return NULL;
	IConsolePrint(atoi(argv[1]), argv[2]);
	return NULL;
}

extern void SwitchMode(int new_mode);

DEF_CONSOLE_CMD(ConNewGame)
{
	_docommand_recursive = 0;

	_random_seeds[0][0] = Random();
	_random_seeds[0][1] = InteractiveRandom();

	SwitchMode(SM_NEWGAME);
	return NULL;
}

DEF_CONSOLE_CMD(ConPrintF)
{
	if (argc < 3) return NULL;
	IConsolePrintF(_iconsole_color_default, argv[1] , argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11], argv[12], argv[13], argv[14], argv[15], argv[16], argv[17], argv[18], argv[19]); /* XXX ugh... */
	return NULL;
}

DEF_CONSOLE_CMD(ConPrintFC)
{
	if (argc < 3) return NULL;
	IConsolePrintF(atoi(argv[1]), argv[2] , argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11], argv[12], argv[13], argv[14], argv[15], argv[16], argv[17], argv[18], argv[19]); /* XXX ugh... */
	return NULL;
}

DEF_CONSOLE_CMD(ConScreenShot)
{
	if (argc < 2) {
		_make_screenshot = 1;
	} else {
		if (strcmp(argv[1], "big") == 0)
			_make_screenshot=2;
		if (strcmp(argv[1], "no_con") == 0) {
			IConsoleClose();
			_make_screenshot = 1;
		}
	}
	return NULL;
}

DEF_CONSOLE_CMD(ConInfoVar)
{
	if (argc < 2) return NULL;
	if (argt[1] != ICONSOLE_VAR_REFERENCE) {
		IConsoleError("first argument has to be a variable reference");
	} else {
		_iconsole_var* item;
		item = (_iconsole_var*)argv[1];
		IConsolePrintF(_iconsole_color_default, "var_name: %s", item->name);
		IConsolePrintF(_iconsole_color_default, "var_type: %i", item->type);
		IConsolePrintF(_iconsole_color_default, "var_addr: %i", item->data.addr);
		if (item->_malloc)
			IConsolePrintF(_iconsole_color_default, "var_malloc: internal");
		else
			IConsolePrintF(_iconsole_color_default, "var_malloc: external");
		if (item->hook_access) IConsoleWarning("var_access hooked");
		if (item->hook_before_change) IConsoleWarning("var_before_change hooked");
		if (item->hook_after_change) IConsoleWarning("var_after_change hooked");
	}
	return NULL;
}


DEF_CONSOLE_CMD(ConInfoCmd)
{
	if (argc < 2) return NULL;
	if (argt[1] != ICONSOLE_VAR_UNKNOWN) {
		IConsoleError("first argument has to be a command name");
	} else {
		_iconsole_cmd* item;
		item = IConsoleCmdGet(argv[1]);
		if (item == NULL) {
			IConsoleError("the given command was not found");
			return NULL;
		}
		IConsolePrintF(_iconsole_color_default, "cmd_name: %s", item->name);
		IConsolePrintF(_iconsole_color_default, "cmd_addr: %i", item->addr);
		if (item->hook_access) IConsoleWarning("cmd_access hooked");
		if (item->hook_before_exec) IConsoleWarning("cmd_before_exec hooked");
		if (item->hook_after_exec) IConsoleWarning("cmd_after_exec hooked");
	}
	return NULL;
}

DEF_CONSOLE_CMD(ConDebugLevel)
{
	if (argc < 2) return NULL;
	SetDebugString(argv[1]);
	return NULL;
}

DEF_CONSOLE_CMD(ConExit)
{
	_exit_game = true;
	return NULL;
}

DEF_CONSOLE_CMD(ConHelp)
{
	IConsolePrint(13, " -- console help -- ");
	IConsolePrint( 1, " variables: [command to list them: list_vars]");
	IConsolePrint( 1, " temp_string = \"my little \"");
	IConsolePrint( 1, "");
	IConsolePrint( 1, " commands: [command to list them: list_cmds]");
	IConsolePrint( 1, " [command] [\"string argument with spaces\"] [argument 2] ...");
	IConsolePrint( 1, " printf \"%s world\" temp_string");
	IConsolePrint( 1, "");
	IConsolePrint( 1, " command/variable returning a value into an variable:");
	IConsolePrint( 1, " temp_uint16 << random");
	IConsolePrint( 1, " temp_uint16 << temp_uint16_2");
	IConsolePrint( 1, "");
	return NULL;
}

DEF_CONSOLE_CMD(ConRandom)
{
	_iconsole_var* result;
	result = IConsoleVarAlloc(ICONSOLE_VAR_UINT16);
	IConsoleVarSetValue(result, rand());
	return result;
}

DEF_CONSOLE_CMD(ConListCommands)
{
	const _iconsole_cmd* item;
	size_t l = 0;

	if (argv[1] != NULL) l = strlen(argv[1]);

	for (item = _iconsole_cmds; item != NULL; item = item->_next)
		if (argv[1] == NULL || strncmp(item->name, argv[1], l) == 0)
			IConsolePrintF(_iconsole_color_default, "%s", item->name);

	return NULL;
}

DEF_CONSOLE_CMD(ConListVariables)
{
	const _iconsole_var* item;
	size_t l = 0;

	if (argv[1] != NULL) l = strlen(argv[1]);

	for (item = _iconsole_vars; item != NULL; item = item->_next)
		if (argv[1] == NULL || strncmp(item->name, argv[1], l) == 0)
			IConsolePrintF(_iconsole_color_default, "%s", item->name);

	return NULL;
}

DEF_CONSOLE_CMD(ConListDumpVariables)
{
	const _iconsole_var* item;
	size_t l = 0;

	if (argv[1] != NULL) l = strlen(argv[1]);

	for (item = _iconsole_vars; item != NULL; item = item->_next)
		if (argv[1] == NULL || strncmp(item->name, argv[1], l) == 0)
			IConsoleVarDump(item, NULL);

	return NULL;
}

#ifdef ENABLE_NETWORK

DEF_CONSOLE_CMD(ConSay)
{
	if (argc == 2) {
		if (!_network_server)
			SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]);
		else
			NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], NETWORK_SERVER_INDEX);
	} else
		IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: say \"<msg>\"");
	return NULL;
}

DEF_CONSOLE_CMD(ConSayPlayer)
{
	if (argc == 3) {
		if (atoi(argv[1]) < 1 || atoi(argv[1]) > MAX_PLAYERS) {
			IConsolePrintF(_iconsole_color_default, "Unknown player. Player range is between 1 and %d.", MAX_PLAYERS);
			return NULL;
		}

		if (!_network_server)
			SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_PLAYER, DESTTYPE_PLAYER, atoi(argv[1]), argv[2]);
		else
			NetworkServer_HandleChat(NETWORK_ACTION_CHAT_PLAYER, DESTTYPE_PLAYER, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
	} else
		IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: say_player <playerno> \"<msg>\"");
	return NULL;
}

DEF_CONSOLE_CMD(ConSayClient)
{
	if (argc == 3) {
		if (!_network_server)
			SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
		else
			NetworkServer_HandleChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
	} else
		IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: say_client <clientno> \"<msg>\"");
	return NULL;
}

DEF_CONSOLE_CMD(ConSetServerName) {
	if (argc == 2) {
		strncpy(_network_server_name, argv[1], 40);
		IConsolePrintF(_iconsole_color_default, "Server-name changed to '%s'", _network_server_name);
		ttd_strlcpy(_network_game_info.server_name, _network_server_name, 40);
	} else if (argc == 1) {
		IConsolePrintF(_iconsole_color_default, "Current server-name is '%s'", _network_server_name);
		IConsolePrint(_iconsole_color_default, "  Usage: setservername \"<GameName>\".");
	} else {
		IConsolePrint(_iconsole_color_default, "Unknow usage. Usage: setservername \"<ServerName>\".");
	}
	return NULL;
}

DEF_CONSOLE_CMD(ConClientName) {
	NetworkClientInfo *ci;
	ci = NetworkFindClientInfoFromIndex(_network_own_client_index);

	if (argc == 2 && ci != NULL) {
		if (!_network_server)
			SEND_COMMAND(PACKET_CLIENT_SET_NAME)(argv[1]);
		else {
			if (NetworkFindName(argv[1])) {
				NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, ci->client_name, argv[1]);
				ttd_strlcpy(ci->client_name, argv[1], 40);
				NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
			}
		}
	} else {
		IConsolePrint(_iconsole_color_default, "With 'name' you can change your network-player name.");
		IConsolePrint(_iconsole_color_default, "  Usage: name \"<name>\".");
	}

	return NULL;
}

DEF_CONSOLE_CMD(ConProtect) {
	// Protect a company with a password
	if (_local_player >= MAX_PLAYERS) {
		IConsolePrintF(_iconsole_color_default, "You have to own a company to make use of this command.");
		return NULL;
	}
	if (argc == 2) {
		if (strncmp(argv[1], "*", 20) == 0) {
			_network_player_info[_local_player].password[0] = '\0';
		} else {
			strncpy(_network_player_info[_local_player].password, argv[1], 20);
		}
		if (!_network_server)
			SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password);
		IConsolePrintF(_iconsole_color_default, "Company protected with '%s'", _network_player_info[_local_player].password);
	} else {
		IConsolePrint(_iconsole_color_default, "Protect sets a password on the company, so no-one without the correct password can join.");
		IConsolePrint(_iconsole_color_default, "  Usage: protect \"<password>\".   Use * as <password> to set no password.");
	}

	return NULL;
}

DEF_CONSOLE_CMD(ConSetPassword) {
	if (argc == 2) {
		// Change server password
		if (strncmp(argv[1], "*", 20) == 0) {
			_network_game_info.server_password[0] = '\0';
			_network_game_info.use_password = 0;
		} else {
			strncpy(_network_game_info.server_password, argv[1], 20);
			_network_game_info.use_password = 1;
		}
		IConsolePrintF(_iconsole_color_default, "Game-password changed to '%s'", _network_game_info.server_password);
	} else if (argc == 1) {
		IConsolePrintF(_iconsole_color_default, "Current game-password is set to '%s'", _network_game_info.server_password);
		IConsolePrint(_iconsole_color_default, "  Usage: setpassword \"<password>\".   Use * as <password> to set no password.");
	} else {
		IConsolePrint(_iconsole_color_default, "Unknow usage. Usage: setpassword \"<password>\".   Use * as <password> to set no password.");
	}

	return 0;
}

#endif /* ENABLE_NETWORK */

#ifdef _DEBUG
/* ****************************************** */
/*  debug commands and variables */
/* ****************************************** */

void IConsoleDebugLibRegister()
{
	// debugging variables and functions
	extern bool _stdlib_con_developer; /* XXX extern in .c */

	IConsoleVarRegister("con_developer", &_stdlib_con_developer, ICONSOLE_VAR_BOOLEAN);
	IConsoleVarMemRegister("temp_string", ICONSOLE_VAR_STRING);
	IConsoleVarMemRegister("temp_string2", ICONSOLE_VAR_STRING);
	IConsoleVarMemRegister("temp_bool", ICONSOLE_VAR_BOOLEAN);
	IConsoleVarMemRegister("temp_int16", ICONSOLE_VAR_INT16);
	IConsoleVarMemRegister("temp_int32", ICONSOLE_VAR_INT32);
	IConsoleVarMemRegister("temp_pointer", ICONSOLE_VAR_POINTER);
	IConsoleVarMemRegister("temp_uint16", ICONSOLE_VAR_UINT16);
	IConsoleVarMemRegister("temp_uint16_2", ICONSOLE_VAR_UINT16);
	IConsoleVarMemRegister("temp_uint32", ICONSOLE_VAR_UINT32);
	IConsoleCmdRegister("resettile", ConResetTile);
}
#endif

/* ****************************************** */
/*  console command and variable registration */
/* ****************************************** */

void IConsoleStdLibRegister(void)
{
	// stdlib
	extern byte _stdlib_developer; /* XXX extern in .c */

	// default variables and functions
	IConsoleCmdRegister("debug_level",  ConDebugLevel);
	IConsoleCmdRegister("dump_vars",    ConListDumpVariables);
	IConsoleCmdRegister("echo",         ConEcho);
	IConsoleCmdRegister("echoc",        ConEchoC);
	IConsoleCmdRegister("exec",         ConExec);
	IConsoleCmdRegister("exit",         ConExit);
	IConsoleCmdRegister("help",         ConHelp);
	IConsoleCmdRegister("info_cmd",     ConInfoCmd);
	IConsoleCmdRegister("info_var",     ConInfoVar);
	IConsoleCmdRegister("list_cmds",    ConListCommands);
	IConsoleCmdRegister("list_vars",    ConListVariables);
	IConsoleCmdRegister("newgame",         ConNewGame);
	IConsoleCmdRegister("printf",       ConPrintF);
	IConsoleCmdRegister("printfc",      ConPrintFC);
	IConsoleCmdRegister("quit",         ConExit);
	IConsoleCmdRegister("random",       ConRandom);
	IConsoleCmdRegister("resetengines", ConResetEngines);
	IConsoleCmdRegister("return",     ConReturn);
	IConsoleCmdRegister("screenshot", ConScreenShot);
	IConsoleCmdRegister("script",     ConScript);
	IConsoleCmdRegister("scrollto",   ConScrollToTile);

	IConsoleVarRegister("developer", &_stdlib_developer, ICONSOLE_VAR_BYTE);

	// networking variables and functions
#ifdef ENABLE_NETWORK
	IConsoleCmdRegister("say",        ConSay);
	IConsoleCmdHook("say", ICONSOLE_HOOK_ACCESS, ConCmdHookNeedNetwork);
	IConsoleCmdRegister("say_player", ConSayPlayer);
	IConsoleCmdHook("say_player", ICONSOLE_HOOK_ACCESS, ConCmdHookNeedNetwork);
	IConsoleCmdRegister("say_client", ConSayClient);
	IConsoleCmdHook("say_client", ICONSOLE_HOOK_ACCESS, ConCmdHookNeedNetwork);
	IConsoleCmdRegister("kick",         ConKick);
	IConsoleCmdHook("kick", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
	IConsoleCmdRegister("protect", ConProtect);
	IConsoleCmdRegister("name",         ConClientName);
	IConsoleCmdRegister("connect", ConNetworkConnect);
	IConsoleCmdHook("connect", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetServer);
	IConsoleCmdRegister("clients", ConNetworkClients);
	IConsoleCmdRegister("setservername", ConSetServerName);
	IConsoleCmdHook("setservername", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
	IConsoleCmdRegister("setpassword", ConSetPassword);
	IConsoleCmdHook("setpassword", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
	IConsoleCmdRegister("status",   ConStatus);
	IConsoleCmdHook("status", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
	IConsoleCmdHook("resetengines", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetwork);

	IConsoleVarRegister("net_frame_freq", &_network_frame_freq, ICONSOLE_VAR_UINT8);
	IConsoleVarHook("net_frame_freq", ICONSOLE_HOOK_ACCESS, ConVarHookNoNetClient);
	IConsoleVarRegister("net_sync_freq", &_network_sync_freq, ICONSOLE_VAR_UINT16);
	IConsoleVarHook("net_sync_freq", ICONSOLE_HOOK_ACCESS, ConVarHookNoNetClient);
#endif /* ENABLE_NETWORK */

	// debugging stuff
#ifdef _DEBUG
	IConsoleDebugLibRegister();
#endif

}
/* -------------------- don't cross this line --------------------- */