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Feature: Add option to adjust font size separately from GUI size. (#7003)
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
r10696:8dfe83e30d01 r10696:8dfe83e30d01 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r16851:b5784600e35e r16851:b5784600e35e r10696:8dfe83e30d01 r11380:8edd3e28a734 r10696:8dfe83e30d01 r15598:7c4c457ebe78 r18508:f893337ab5c7 r10696:8dfe83e30d01 r13879:b9c13f7998cb r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r18508:f893337ab5c7 r18508:f893337ab5c7 r18508:f893337ab5c7 r18508:f893337ab5c7 r18508:f893337ab5c7 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r15598:7c4c457ebe78 r15598:7c4c457ebe78 r15598:7c4c457ebe78 r15598:7c4c457ebe78 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r11118:0461c8a427c2 r11118:0461c8a427c2 r11119:63ffa1a1ddd6 r11118:0461c8a427c2 r11118:0461c8a427c2 r11720:a2a7bf20700e r11720:a2a7bf20700e r11720:a2a7bf20700e r11720:a2a7bf20700e r12738:a48207b124c5 r12738:a48207b124c5 r12738:a48207b124c5 r12738:a48207b124c5 r12738:a48207b124c5 r10696:8dfe83e30d01 r18510:9d33e9643f80 r18510:9d33e9643f80 r18510:9d33e9643f80 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r15598:7c4c457ebe78 r18508:f893337ab5c7 r10696:8dfe83e30d01 r18508:f893337ab5c7 r10762:c26063cf0293 r10758:7527fde7a84f r10696:8dfe83e30d01 r18508:f893337ab5c7 r18508:f893337ab5c7 r18508:f893337ab5c7 r18508:f893337ab5c7 r18508:f893337ab5c7 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r15598:7c4c457ebe78 r10758:7527fde7a84f r10758:7527fde7a84f r11119:63ffa1a1ddd6 r10758:7527fde7a84f r10758:7527fde7a84f r15612:c4c9adbab3f3 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r16851:b5784600e35e | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_info.hpp AIInfo keeps track of all information of an AI, like Author, Description, ... */
#ifndef AI_INFO_HPP
#define AI_INFO_HPP
#include "../script/script_info.hpp"
/** All static information from an AI like name, version, etc. */
class AIInfo : public ScriptInfo {
public:
AIInfo();
~AIInfo();
/**
* Register the functions of this class.
*/
static void RegisterAPI(Squirrel *engine);
/**
* Create an AI, using this AIInfo as start-template.
*/
static SQInteger Constructor(HSQUIRRELVM vm);
/**
* Create a dummy-AI.
*/
static SQInteger DummyConstructor(HSQUIRRELVM vm);
/**
* Check if we can start this AI.
*/
bool CanLoadFromVersion(int version) const;
/**
* Use this AI as a random AI.
*/
bool UseAsRandomAI() const { return this->use_as_random; }
/**
* Get the API version this AI is written for.
*/
const char *GetAPIVersion() const { return this->api_version; }
private:
int min_loadable_version; ///< The AI can load savegame data if the version is equal or greater than this.
bool use_as_random; ///< Should this AI be used when the user wants a "random AI"?
const char *api_version; ///< API version used by this AI.
};
/** All static information from an AI library like name, version, etc. */
class AILibrary : public ScriptInfo {
public:
AILibrary() : ScriptInfo(), category(NULL) {};
~AILibrary();
/**
* Register the functions of this class.
*/
static void RegisterAPI(Squirrel *engine);
/**
* Create an AI, using this AIInfo as start-template.
*/
static SQInteger Constructor(HSQUIRRELVM vm);
/**
* Get the category this library is in.
*/
const char *GetCategory() const { return this->category; }
private:
const char *category; ///< The category this library is in.
};
#endif /* AI_INFO_HPP */
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