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Location: cpp/openttd-patchpack/source/src/script/api/game/game_gamesettings.hpp.sq - annotation
r23348:6e5357399bcf
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Feature: Add option to adjust font size separately from GUI size. (#7003)
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18758:9e66c78a6299 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_gamesettings.hpp"
#include "../template/template_gamesettings.hpp.sq"
template <> const char *GetClassName<ScriptGameSettings, ST_GS>() { return "GSGameSettings"; }
void SQGSGameSettings_Register(Squirrel *engine)
{
DefSQClass<ScriptGameSettings, ST_GS> SQGSGameSettings("GSGameSettings");
SQGSGameSettings.PreRegister(engine);
SQGSGameSettings.AddConstructor<void (ScriptGameSettings::*)(), 1>(engine, "x");
SQGSGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::IsValid, "IsValid", 2, "..");
SQGSGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::GetValue, "GetValue", 2, "..");
SQGSGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::SetValue, "SetValue", 3, "..i");
SQGSGameSettings.PostRegister(engine);
}
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