Files
@ r23348:6e5357399bcf
Branch filter:
Location: cpp/openttd-patchpack/source/src/script/api/game/game_story_page.hpp.sq - annotation
r23348:6e5357399bcf
3.2 KiB
text/plain
Feature: Add option to adjust font size separately from GUI size. (#7003)
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r20329:0b11d054e50d r20339:ff8e383cfb7d r20329:0b11d054e50d r21218:8daf27729482 r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_story_page.hpp"
#include "../template/template_story_page.hpp.sq"
template <> const char *GetClassName<ScriptStoryPage, ST_GS>() { return "GSStoryPage"; }
void SQGSStoryPage_Register(Squirrel *engine)
{
DefSQClass<ScriptStoryPage, ST_GS> SQGSStoryPage("GSStoryPage");
SQGSStoryPage.PreRegister(engine);
SQGSStoryPage.AddConstructor<void (ScriptStoryPage::*)(), 1>(engine, "x");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::STORY_PAGE_INVALID, "STORY_PAGE_INVALID");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::STORY_PAGE_ELEMENT_INVALID, "STORY_PAGE_ELEMENT_INVALID");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPET_TEXT, "SPET_TEXT");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPET_LOCATION, "SPET_LOCATION");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPET_GOAL, "SPET_GOAL");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::IsValidStoryPage, "IsValidStoryPage", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::IsValidStoryPageElement, "IsValidStoryPageElement", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::New, "New", 3, ".i.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::NewElement, "NewElement", 5, ".iii.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::UpdateElement, "UpdateElement", 4, ".ii.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::GetPageSortValue, "GetPageSortValue", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::GetPageElementSortValue, "GetPageElementSortValue", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::GetCompany, "GetCompany", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::GetDate, "GetDate", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::SetDate, "SetDate", 3, ".ii");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::SetTitle, "SetTitle", 3, ".i.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::Show, "Show", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::Remove, "Remove", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::RemoveElement, "RemoveElement", 2, ".i");
SQGSStoryPage.PostRegister(engine);
}
|