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Location: cpp/openttd-patchpack/source/src/ai/api/ai_event.hpp.sq - annotation
r11049:6eb2c87ed64a
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(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
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/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "ai_event.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
template <> AIEvent::AIEventType GetParam(ForceType<AIEvent::AIEventType>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AIEvent::AIEventType)tmp; }
template <> int Return<AIEvent::AIEventType>(HSQUIRRELVM vm, AIEvent::AIEventType res) { sq_pushinteger(vm, (int32)res); return 1; }
/* Allow AIEvent to be used as Squirrel parameter */
template <> AIEvent *GetParam(ForceType<AIEvent *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIEvent *)instance; }
template <> AIEvent &GetParam(ForceType<AIEvent &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIEvent *)instance; }
template <> const AIEvent *GetParam(ForceType<const AIEvent *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIEvent *)instance; }
template <> const AIEvent &GetParam(ForceType<const AIEvent &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIEvent *)instance; }
template <> int Return<AIEvent *>(HSQUIRRELVM vm, AIEvent *res) { if (res == NULL) { sq_pushnull(vm); return 1; } Squirrel::CreateClassInstanceVM(vm, "AIEvent", res, NULL, DefSQDestructorCallback<AIEvent>); return 1; }
}; // namespace SQConvert
void SQAIEvent_Register(Squirrel *engine) {
DefSQClass <AIEvent> SQAIEvent("AIEvent");
SQAIEvent.PreRegister(engine);
SQAIEvent.AddConstructor<void (AIEvent::*)(AIEvent::AIEventType type), 2>(engine, "xi");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_INVALID, "AI_ET_INVALID");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_TEST, "AI_ET_TEST");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_SUBSIDY_OFFER, "AI_ET_SUBSIDY_OFFER");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_SUBSIDY_OFFER_EXPIRED, "AI_ET_SUBSIDY_OFFER_EXPIRED");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_SUBSIDY_AWARDED, "AI_ET_SUBSIDY_AWARDED");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_SUBSIDY_EXPIRED, "AI_ET_SUBSIDY_EXPIRED");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_ENGINE_PREVIEW, "AI_ET_ENGINE_PREVIEW");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_COMPANY_NEW, "AI_ET_COMPANY_NEW");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_COMPANY_IN_TROUBLE, "AI_ET_COMPANY_IN_TROUBLE");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_COMPANY_MERGER, "AI_ET_COMPANY_MERGER");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_COMPANY_BANKRUPT, "AI_ET_COMPANY_BANKRUPT");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_VEHICLE_CRASHED, "AI_ET_VEHICLE_CRASHED");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_VEHICLE_LOST, "AI_ET_VEHICLE_LOST");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_VEHICLE_WAITING_IN_DEPOT, "AI_ET_VEHICLE_WAITING_IN_DEPOT");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_VEHICLE_UNPROFITABLE, "AI_ET_VEHICLE_UNPROFITABLE");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_INDUSTRY_OPEN, "AI_ET_INDUSTRY_OPEN");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_INDUSTRY_CLOSE, "AI_ET_INDUSTRY_CLOSE");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_ENGINE_AVAILABLE, "AI_ET_ENGINE_AVAILABLE");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_STATION_FIRST_VEHICLE, "AI_ET_STATION_FIRST_VEHICLE");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_DISASTER_ZEPPELINER_CRASHED, "AI_ET_DISASTER_ZEPPELINER_CRASHED");
SQAIEvent.DefSQConst(engine, AIEvent::AI_ET_DISASTER_ZEPPELINER_CLEARED, "AI_ET_DISASTER_ZEPPELINER_CLEARED");
SQAIEvent.DefSQStaticMethod(engine, &AIEvent::GetClassName, "GetClassName", 1, "x");
SQAIEvent.DefSQMethod(engine, &AIEvent::GetEventType, "GetEventType", 1, "x");
SQAIEvent.PostRegister(engine);
}
namespace SQConvert {
/* Allow AIEventController to be used as Squirrel parameter */
template <> AIEventController *GetParam(ForceType<AIEventController *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIEventController *)instance; }
template <> AIEventController &GetParam(ForceType<AIEventController &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIEventController *)instance; }
template <> const AIEventController *GetParam(ForceType<const AIEventController *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIEventController *)instance; }
template <> const AIEventController &GetParam(ForceType<const AIEventController &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIEventController *)instance; }
template <> int Return<AIEventController *>(HSQUIRRELVM vm, AIEventController *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIEventController", res, NULL, DefSQDestructorCallback<AIEventController>); return 1; }
}; // namespace SQConvert
void SQAIEventController_Register(Squirrel *engine) {
DefSQClass <AIEventController> SQAIEventController("AIEventController");
SQAIEventController.PreRegister(engine);
SQAIEventController.AddConstructor<void (AIEventController::*)(), 1>(engine, "x");
SQAIEventController.DefSQStaticMethod(engine, &AIEventController::GetClassName, "GetClassName", 1, "x");
SQAIEventController.DefSQStaticMethod(engine, &AIEventController::IsEventWaiting, "IsEventWaiting", 1, "x");
SQAIEventController.DefSQStaticMethod(engine, &AIEventController::GetNextEvent, "GetNextEvent", 1, "x");
SQAIEventController.DefSQStaticMethod(engine, &AIEventController::InsertEvent, "InsertEvent", 2, "xx");
SQAIEventController.DefSQStaticMethod(engine, &AIEventController::FreeEventPointer, "FreeEventPointer", 1, "x");
SQAIEventController.PostRegister(engine);
}
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