Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_event_types.cpp - annotation

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
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/* $Id$ */

/** @file ai_event_types.cpp Implementation of all EventTypes. */

#include "ai_event_types.hpp"
#include "../../strings_func.h"
#include "../../settings_type.h"
#include "../../aircraft.h"
#include "../../articulated_vehicles.h"
#include "table/strings.h"

bool AIEventVehicleCrashed::CloneCrashedVehicle(TileIndex depot)
{
	return false;
}

char *AIEventEnginePreview::GetName()
{
	static const int len = 64;
	char *engine_name = MallocT<char>(len);

	::SetDParam(0, engine);
	::GetString(engine_name, STR_ENGINE_NAME, &engine_name[len - 1]);
	return engine_name;
}

CargoID AIEventEnginePreview::GetCargoType()
{
	switch (::GetEngine(engine)->type) {
		case VEH_ROAD: {
			const RoadVehicleInfo *vi = ::RoadVehInfo(engine);
			return vi->cargo_type;
		} break;

		case VEH_TRAIN: {
			const RailVehicleInfo *vi = ::RailVehInfo(engine);
			return vi->cargo_type;
		} break;

		case VEH_SHIP: {
			const ShipVehicleInfo *vi = ::ShipVehInfo(engine);
			return vi->cargo_type;
		} break;

		case VEH_AIRCRAFT: {
			return CT_PASSENGERS;
		} break;

		default: NOT_REACHED();
	}
}

int32 AIEventEnginePreview::GetCapacity()
{
	switch (::GetEngine(engine)->type) {
		case VEH_ROAD:
		case VEH_TRAIN: {
			uint16 *capacities = GetCapacityOfArticulatedParts(engine, ::GetEngine(engine)->type);
			for (CargoID c = 0; c < NUM_CARGO; c++) {
				if (capacities[c] == 0) continue;
				return capacities[c];
			}
			return -1;
		} break;

		case VEH_SHIP: {
			const ShipVehicleInfo *vi = ::ShipVehInfo(engine);
			return vi->capacity;
		} break;

		case VEH_AIRCRAFT: {
			const AircraftVehicleInfo *vi = ::AircraftVehInfo(engine);
			return vi->passenger_capacity;
		} break;

		default: NOT_REACHED();
	}
}

int32 AIEventEnginePreview::GetMaxSpeed()
{
	const Engine *e = ::GetEngine(engine);
	int32 max_speed = e->GetDisplayMaxSpeed(); // km-ish/h
	if (e->type == VEH_AIRCRAFT) max_speed /= _settings_game.vehicle.plane_speed;
	return max_speed;
}

Money AIEventEnginePreview::GetPrice()
{
	return ::GetEngine(engine)->GetCost();
}

Money AIEventEnginePreview::GetRunningCost()
{
	return ::GetEngine(engine)->GetRunningCost();
}

AIVehicle::VehicleType AIEventEnginePreview::GetVehicleType()
{
	switch (::GetEngine(engine)->type) {
		case VEH_ROAD:     return AIVehicle::VT_ROAD;
		case VEH_TRAIN:    return AIVehicle::VT_RAIL;
		case VEH_SHIP:     return AIVehicle::VT_WATER;
		case VEH_AIRCRAFT: return AIVehicle::VT_AIR;
		default: NOT_REACHED();
	}
}

bool AIEventEnginePreview::AcceptPreview()
{
	return AIObject::DoCommand(0, engine, 0, CMD_WANT_ENGINE_PREVIEW);
}