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Location: cpp/openttd-patchpack/source/src/ai/api/ai_gamesettings.cpp - annotation
r11049:6eb2c87ed64a
1.1 KiB
text/x-c
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10768:5cefaf608914 r10768:5cefaf608914 r10768:5cefaf608914 r10768:5cefaf608914 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 | /* $Id$ */
/** @file ai_gamesettings.cpp Implementation of AIGameSettings. */
#include "ai_gamesettings.hpp"
#include "../../settings_internal.h"
/* static */ bool AIGameSettings::IsValid(const char *setting)
{
uint i;
const SettingDesc *sd = GetPatchFromName(setting, &i);
return sd != NULL && sd->desc.cmd != SDT_STRING;
}
/* static */ int32 AIGameSettings::GetValue(const char *setting)
{
if (!IsValid(setting)) return -1;
uint i;
const SettingDesc *sd = GetPatchFromName(setting, &i);
void *ptr = GetVariableAddress(&_settings_game, &sd->save);
if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr;
return (int32)ReadValue(ptr, sd->save.conv);
}
/* static */ bool AIGameSettings::IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type)
{
switch (vehicle_type) {
case AIVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train;
case AIVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh;
case AIVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship;
case AIVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft;
default: return true;
}
}
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