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Location: cpp/openttd-patchpack/source/src/ai/api/ai_list.cpp - annotation
r11049:6eb2c87ed64a
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(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
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/** @file ai_list.cpp Implementation of AIList. */
#include <squirrel.h>
#include "ai_list.hpp"
void AIList::AddItem(int32 item, int32 value)
{
AIAbstractList::AddItem(item);
this->SetValue(item, value);
}
void AIList::ChangeItem(int32 item, int32 value)
{
this->SetValue(item, value);
}
void AIList::RemoveItem(int32 item)
{
AIAbstractList::RemoveItem(item);
}
SQInteger AIList::_set(HSQUIRRELVM vm) {
if (sq_gettype(vm, 2) != OT_INTEGER) return SQ_ERROR;
if (sq_gettype(vm, 3) != OT_INTEGER || sq_gettype(vm, 3) == OT_NULL) {
return sq_throwerror(vm, _SC("you can only assign integers to this list"));
}
SQInteger idx, val;
sq_getinteger(vm, 2, &idx);
if (sq_gettype(vm, 3) == OT_NULL) {
this->RemoveItem(idx);
return 0;
}
sq_getinteger(vm, 3, &val);
if (!this->HasItem(idx)) {
this->AddItem(idx, val);
return 0;
}
this->ChangeItem(idx, val);
return 0;
}
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