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Location: cpp/openttd-patchpack/source/src/elrail_func.h - annotation
r11049:6eb2c87ed64a
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(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9413:fcf267325763 r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r10994:9aeee22b7578 r9154:6e22da499a7e r9154:6e22da499a7e | /* $Id$ */
/** @file elrail_func.h header file for electrified rail specific functions */
#ifndef ELRAIL_FUNC_H
#define ELRAIL_FUNC_H
#include "rail.h"
#include "transparency.h"
#include "tile_cmd.h"
#include "settings_type.h"
/**
* Test if a rail type has catenary
* @param rt Rail type to test
*/
static inline bool HasCatenary(RailType rt)
{
return HasBit(GetRailTypeInfo(rt)->flags, RTF_CATENARY);
}
/**
* Test if we should draw rail catenary
* @param rt Rail type to test
*/
static inline bool HasCatenaryDrawn(RailType rt)
{
return HasCatenary(rt) && !IsInvisibilitySet(TO_CATENARY) && !_settings_game.vehicle.disable_elrails;
}
/**
* Draws overhead wires and pylons for electric railways.
* @param ti The TileInfo struct of the tile being drawn
* @see DrawCatenaryRailway
*/
void DrawCatenary(const TileInfo *ti);
void DrawCatenaryOnTunnel(const TileInfo *ti);
void DrawCatenaryOnBridge(const TileInfo *ti);
bool SettingsDisableElrail(int32 p1); ///< _settings_game.disable_elrail callback
#endif /* ELRAIL_FUNC_H */
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