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Location: cpp/openttd-patchpack/source/src/network/core/game.h - annotation
r11049:6eb2c87ed64a
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(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6121:a8ff6abe7fb2 r6121:a8ff6abe7fb2 r6121:a8ff6abe7fb2 r6121:a8ff6abe7fb2 r6121:a8ff6abe7fb2 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5527:e9d8b06d490d r5527:e9d8b06d490d r8140:9424f012f6a2 r5527:e9d8b06d490d r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r10207:a1fc2f2a33db r5475:3f5cd13d1b63 r9451:01b0b6cc547f r9451:01b0b6cc547f r9451:01b0b6cc547f r9451:01b0b6cc547f r9451:01b0b6cc547f r9451:01b0b6cc547f r9451:01b0b6cc547f r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5799:f32c3dedc4ef r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r9451:01b0b6cc547f r9451:01b0b6cc547f r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6248:b940b09d7ab8 r6248:b940b09d7ab8 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 | /* $Id$ */
/**
* @file game.h Information about a game that is sent between a
* game server, game client and masterserver.
*/
#ifndef NETWORK_CORE_GAME_H
#define NETWORK_CORE_GAME_H
#ifdef ENABLE_NETWORK
#include "config.h"
#include "../../newgrf_config.h"
#include "../../date_type.h"
/**
* This is the struct used by both client and server
* some fields will be empty on the client (like game_password) by default
* and only filled with data a client enters.
*/
struct NetworkServerGameInfo {
byte clients_on; ///< Current count of clients on server
Date start_date; ///< When the game started
char map_name[NETWORK_NAME_LENGTH]; ///< Map which is played ["random" for a randomized map]
};
struct NetworkGameInfo : NetworkServerGameInfo {
byte game_info_version; ///< Version of the game info
char server_name[NETWORK_NAME_LENGTH]; ///< Server name
char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any)
char server_revision[NETWORK_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0)
bool version_compatible; ///< Can we connect to this server or not? (based on server_revision)
bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match
byte server_lang; ///< Language of the server (we should make a nice table for this)
bool use_password; ///< Is this server passworded?
byte clients_max; ///< Max clients allowed on server
byte companies_on; ///< How many started companies do we have
byte companies_max; ///< Max companies allowed on server
byte spectators_on; ///< How many spectators do we have?
byte spectators_max; ///< Max spectators allowed on server
Date game_date; ///< Current date
uint16 map_width; ///< Map width
uint16 map_height; ///< Map height
byte map_set; ///< Graphical set
bool dedicated; ///< Is this a dedicated server?
GRFConfig *grfconfig; ///< List of NewGRF files used
};
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_GAME_H */
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