Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/network/core/host.cpp - annotation

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
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/* $Id$ */

/** @file host.cpp Functions related to getting host specific data (IPs). */

#ifdef ENABLE_NETWORK

#include "../../stdafx.h"
#include "../../debug.h"
#include "os_abstraction.h"
#include "../../core/alloc_func.hpp"

/**
 * Internal implementation for finding the broadcast IPs.
 * This function is implemented multiple times for multiple targets.
 * @param broadcast the list of broadcasts to write into.
 * @param limit     the maximum number of items to add.
 */
static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit);

#if defined(PSP)
static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // PSP implementation
{
	return 0;
}

#elif defined(BEOS_NET_SERVER) /* doesn't have neither getifaddrs or net/if.h */
/* Based on Andrew Bachmann's netstat+.c. Big thanks to him! */
int _netstat(int fd, char **output, int verbose);

int seek_past_header(char **pos, const char *header)
{
	char *new_pos = strstr(*pos, header);
	if (new_pos == 0) {
		return B_ERROR;
	}
	*pos += strlen(header) + new_pos - *pos + 1;
	return B_OK;
}

static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // BEOS implementation
{
	int sock = socket(AF_INET, SOCK_DGRAM, 0);

	if (sock < 0) {
		DEBUG(net, 0, "[core] error creating socket");
		return 0;
	}

	char *output_pointer = NULL;
	int output_length = _netstat(sock, &output_pointer, 1);
	if (output_length < 0) {
		DEBUG(net, 0, "[core] error running _netstat");
		return 0;
	}

	int index;
	char **output = &output_pointer;
	if (seek_past_header(output, "IP Interfaces:") == B_OK) {
		while (index != limit) {

			uint32 n, fields, read;
			uint8 i1, i2, i3, i4, j1, j2, j3, j4;
			struct in_addr inaddr;
			uint32 ip;
			uint32 netmask;

			fields = sscanf(*output, "%u: %hhu.%hhu.%hhu.%hhu, netmask %hhu.%hhu.%hhu.%hhu%n",
												&n, &i1, &i2, &i3, &i4, &j1, &j2, &j3, &j4, &read);
			read += 1;
			if (fields != 9) {
				break;
			}

			ip      = (uint32)i1 << 24 | (uint32)i2 << 16 | (uint32)i3 << 8 | (uint32)i4;
			netmask = (uint32)j1 << 24 | (uint32)j2 << 16 | (uint32)j3 << 8 | (uint32)j4;

			if (ip != INADDR_LOOPBACK && ip != INADDR_ANY) {
				inaddr.s_addr = htonl(ip | ~netmask);
				broadcast[index] = inaddr.s_addr;
				index++;
			}
			if (read < 0) {
				break;
			}
			*output += read;
		}
		closesocket(sock);
	}

	return index;
}

#elif defined(HAVE_GETIFADDRS)
static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // GETIFADDRS implementation
{
	struct ifaddrs *ifap, *ifa;

	if (getifaddrs(&ifap) != 0) return 0;

	int index = 0;
	for (ifa = ifap; ifa != NULL && index != limit; ifa = ifa->ifa_next) {
		if (!(ifa->ifa_flags & IFF_BROADCAST)) continue;
		if (ifa->ifa_broadaddr == NULL) continue;
		if (ifa->ifa_broadaddr->sa_family != AF_INET) continue;

		broadcast[index] = ((struct sockaddr_in*)ifa->ifa_broadaddr)->sin_addr.s_addr;
		index++;
	}
	freeifaddrs(ifap);

	return index;
}

#elif defined(WIN32)
static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // Win32 implementation
{
	SOCKET sock = socket(AF_INET, SOCK_DGRAM, 0);
	if (sock == INVALID_SOCKET) return 0;

	DWORD len = 0;
	INTERFACE_INFO *ifo = AllocaM(INTERFACE_INFO, limit);
	memset(ifo, 0, limit * sizeof(*ifo));
	if ((WSAIoctl(sock, SIO_GET_INTERFACE_LIST, NULL, 0, &ifo[0], limit * sizeof(*ifo), &len, NULL, NULL)) != 0) {
		closesocket(sock);
		return 0;
	}

	int index = 0;
	for (uint j = 0; j < len / sizeof(*ifo) && index != limit; j++) {
		if (ifo[j].iiFlags & IFF_LOOPBACK) continue;
		if (!(ifo[j].iiFlags & IFF_BROADCAST)) continue;

		/* iiBroadcast is unusable, because it always seems to be set to 255.255.255.255. */
		broadcast[index++] = ifo[j].iiAddress.AddressIn.sin_addr.s_addr | ~ifo[j].iiNetmask.AddressIn.sin_addr.s_addr;
	}

	closesocket(sock);
	return index;
}

#else /* not HAVE_GETIFADDRS */

#include "../../string_func.h"

static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // !GETIFADDRS implementation
{
	SOCKET sock = socket(AF_INET, SOCK_DGRAM, 0);
	if (sock == INVALID_SOCKET) return 0;

	char buf[4 * 1024]; // Arbitrary buffer size
	struct ifconf ifconf;

	ifconf.ifc_len = sizeof(buf);
	ifconf.ifc_buf = buf;
	if (ioctl(sock, SIOCGIFCONF, &ifconf) == -1) {
		closesocket(sock);
		return 0;
	}

	const char *buf_end = buf + ifconf.ifc_len;
	int index = 0;
	for (const char *p = buf; p < buf_end && index != limit;) {
		const struct ifreq *req = (const struct ifreq*)p;

		if (req->ifr_addr.sa_family == AF_INET) {
			struct ifreq r;

			strecpy(r.ifr_name, req->ifr_name, lastof(r.ifr_name));
			if (ioctl(sock, SIOCGIFFLAGS, &r) != -1 &&
					r.ifr_flags & IFF_BROADCAST &&
					ioctl(sock, SIOCGIFBRDADDR, &r) != -1) {
				broadcast[index++] = ((struct sockaddr_in*)&r.ifr_broadaddr)->sin_addr.s_addr;
			}
		}

		p += sizeof(struct ifreq);
#if defined(AF_LINK) && !defined(SUNOS)
		p += req->ifr_addr.sa_len - sizeof(struct sockaddr);
#endif
	}

	closesocket(sock);

	return index;
}
#endif /* all NetworkFindBroadcastIPsInternals */

/**
 * Find the IPs to broadcast.
 * @param broadcast the list of broadcasts to write into.
 * @param limit     the maximum number of items to add.
 */
void NetworkFindBroadcastIPs(uint32 *broadcast, int limit)
{
	int count = NetworkFindBroadcastIPsInternal(broadcast, limit);

	/* Make sure the list is terminated. */
	broadcast[count] = 0;

	/* Now display to the debug all the detected ips */
	DEBUG(net, 3, "Detected broadcast addresses:");
	for (int i = 0; broadcast[i] != 0; i++) {
		DEBUG(net, 3, "%d) %s", i, inet_ntoa(*(struct in_addr *)&broadcast[i])); //inet_ntoa(inaddr));
	}
}


/**
 * Resolve a hostname to an ip.
 * @param hsotname the hostname to resolve
 * @return the IP belonging to that hostname, or 0 on failure.
 */
uint32 NetworkResolveHost(const char *hostname)
{
	/* Is this an IP address? */
	in_addr_t ip = inet_addr(hostname);

	if (ip != INADDR_NONE) return ip;

	/* No, try to resolve the name */
	struct in_addr addr;
#if !defined(PSP)
	struct hostent *he = gethostbyname(hostname);
	if (he == NULL) {
		DEBUG(net, 0, "[NET] Cannot resolve %s", hostname);
		return 0;
	}
	addr = *(struct in_addr *)he->h_addr_list[0];
#else
	int rid = -1;
	char buf[1024];

	/* Create a resolver */
	if (sceNetResolverCreate(&rid, buf, sizeof(buf)) < 0) {
		DEBUG(net, 0, "[NET] Error connecting resolver");
		return 0;
	}

	/* Try to resolve the name */
	if (sceNetResolverStartNtoA(rid, hostname, &addr, 2, 3) < 0) {
		DEBUG(net, 0, "[NET] Cannot resolve %s", hostname);
		sceNetResolverDelete(rid);
		return 0;
	}
	sceNetResolverDelete(rid);
#endif /* PSP */

	DEBUG(net, 1, "[NET] Resolved %s to %s", hostname, inet_ntoa(addr));
	ip = addr.s_addr;
	return ip;
}

#endif /* ENABLE_NETWORK */