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Location: cpp/openttd-patchpack/source/src/newgrf_generic.h - annotation
r11049:6eb2c87ed64a
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(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
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/** @file newgrf_generic.h Functions related to generic callbacks. */
#ifndef NEWGRF_GENERIC_H
#define NEWGRF_GENERIC_H
enum AIConstructionEvent {
AICE_TRAIN_CHECK_RAIL_ENGINE = 0x00, ///< Check if we should build an engine
AICE_TRAIN_CHECK_ELRAIL_ENGINE = 0x01,
AICE_TRAIN_CHECK_MONORAIL_ENGINE = 0x02,
AICE_TRAIN_CHECK_MAGLEV_ENGINE = 0x03,
AICE_TRAIN_GET_RAIL_WAGON = 0x08,
AICE_TRAIN_GET_ELRAIL_WAGON = 0x09,
AICE_TRAIN_GET_MONORAIL_WAGON = 0x0A,
AICE_TRAIN_GET_MAGLEV_WAGON = 0x0B,
AICE_TRAIN_GET_RAILTYPE = 0x0F,
AICE_ROAD_CHECK_ENGINE = 0x00, ///< Check if we should build an engine
AICE_ROAD_GET_FIRST_ENGINE = 0x01, ///< Unused, we check all
AICE_ROAD_GET_NUMBER_ENGINES = 0x02, ///< Unused, we check all
AICE_SHIP_CHECK_ENGINE = 0x00, ///< Check if we should build an engine
AICE_SHIP_GET_FIRST_ENGINE = 0x01, ///< Unused, we check all
AICE_SHIP_GET_NUMBER_ENGINES = 0x02, ///< Unused, we check all
AICE_AIRCRAFT_CHECK_ENGINE = 0x00, ///< Check if we should build an engine
AICE_STATION_GET_STATION_ID = 0x00, ///< Get a station ID to build
};
void ResetGenericCallbacks();
void AddGenericCallback(uint8 feature, const struct GRFFile *file, const struct SpriteGroup *group);
uint16 GetAiPurchaseCallbackResult(uint8 feature, CargoID cargo_type, uint8 default_selection, IndustryType src_industry, IndustryType dst_industry, uint8 distance, AIConstructionEvent event, uint8 count, uint8 station_size, const struct GRFFile **file);
#endif /* NEWGRF_GENERIC_H */
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