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Location: cpp/openttd-patchpack/source/src/tilehighlight_func.h - annotation
r11049:6eb2c87ed64a
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(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
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/** @file tilehighlight_func.h Functions related to tile highlights. */
#ifndef TILEHIGHLIGHT_FUNC_H
#define TILEHIGHLIGHT_FUNC_H
#include "gfx_type.h"
#include "window_type.h"
#include "viewport_type.h"
#include "tilehighlight_type.h"
typedef void PlaceProc(TileIndex tile);
void PlaceProc_DemolishArea(TileIndex tile);
bool GUIPlaceProcDragXY(ViewportDragDropSelectionProcess proc, TileIndex start_tile, TileIndex end_tile);
bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, ViewportHighlightMode mode, PlaceProc *placeproc);
void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, ViewportHighlightMode mode, Window *w);
void SetObjectToPlace(CursorID icon, SpriteID pal, ViewportHighlightMode mode, WindowClass window_class, WindowNumber window_num);
void ResetObjectToPlace();
void VpSelectTilesWithMethod(int x, int y, ViewportPlaceMethod method);
void VpStartPlaceSizing(TileIndex tile, ViewportPlaceMethod method, ViewportDragDropSelectionProcess process);
void VpSetPresizeRange(TileIndex from, TileIndex to);
void VpSetPlaceSizingLimit(int limit);
void UpdateTileSelection();
extern PlaceProc *_place_proc;
extern TileHighlightData _thd;
#endif /* TILEHIGHLIGHT_FUNC_H */
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