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Location: cpp/openttd-patchpack/source/src/script/api/game/game_gamesettings.hpp.sq - annotation
r19056:723de07a18e9
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(svn r23924) -Fix [FS#5054]: [NoGo] "Some" news messages would cause an assertion to be triggered due to a missing proper location for the viewport of the news message, so only allow building when valid data for the viewport is provided or no viewport is used
r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18758:9e66c78a6299 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_gamesettings.hpp"
#include "../template/template_gamesettings.hpp.sq"
template <> const char *GetClassName<ScriptGameSettings, ST_GS>() { return "GSGameSettings"; }
void SQGSGameSettings_Register(Squirrel *engine)
{
DefSQClass<ScriptGameSettings, ST_GS> SQGSGameSettings("GSGameSettings");
SQGSGameSettings.PreRegister(engine);
SQGSGameSettings.AddConstructor<void (ScriptGameSettings::*)(), 1>(engine, "x");
SQGSGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::IsValid, "IsValid", 2, "..");
SQGSGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::GetValue, "GetValue", 2, "..");
SQGSGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::SetValue, "SetValue", 3, "..i");
SQGSGameSettings.PostRegister(engine);
}
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