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Location: cpp/openttd-patchpack/source/src/script/api/template/template_game.hpp.sq - annotation
r19056:723de07a18e9
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(svn r23924) -Fix [FS#5054]: [NoGo] "Some" news messages would cause an assertion to be triggered due to a missing proper location for the viewport of the news message, so only allow building when valid data for the viewport is provided or no viewport is used
r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_game.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
template <> inline ScriptGame::LandscapeType GetParam(ForceType<ScriptGame::LandscapeType>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptGame::LandscapeType)tmp; }
template <> inline int Return<ScriptGame::LandscapeType>(HSQUIRRELVM vm, ScriptGame::LandscapeType res) { sq_pushinteger(vm, (int32)res); return 1; }
/* Allow ScriptGame to be used as Squirrel parameter */
template <> inline ScriptGame *GetParam(ForceType<ScriptGame *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptGame *)instance; }
template <> inline ScriptGame &GetParam(ForceType<ScriptGame &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptGame *)instance; }
template <> inline const ScriptGame *GetParam(ForceType<const ScriptGame *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptGame *)instance; }
template <> inline const ScriptGame &GetParam(ForceType<const ScriptGame &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptGame *)instance; }
template <> inline int Return<ScriptGame *>(HSQUIRRELVM vm, ScriptGame *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "Game", res, NULL, DefSQDestructorCallback<ScriptGame>, true); return 1; }
} // namespace SQConvert
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