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Location: cpp/openttd-patchpack/source/src/signal_type.h - annotation
r9470:75edf93b1c69
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(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 | /* $Id$ */
/** @file signal_type.h Types and classes related to signals. */
#ifndef SIGNAL_TYPE_H
#define SIGNAL_TYPE_H
/** Variant of the signal, i.e. how does the signal look? */
enum SignalVariant {
SIG_ELECTRIC = 0, ///< Light signal
SIG_SEMAPHORE = 1 ///< Old-fashioned semaphore signal
};
/** Type of signal, i.e. how does the signal behave? */
enum SignalType {
SIGTYPE_NORMAL = 0, ///< normal signal
SIGTYPE_ENTRY = 1, ///< presignal block entry
SIGTYPE_EXIT = 2, ///< presignal block exit
SIGTYPE_COMBO = 3 ///< presignal inter-block
};
#endif /* SIGNAL_TYPE_H */
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