Files
@ r10437:764a98dacf78
Branch filter:
Location: cpp/openttd-patchpack/source/src/effectvehicle_func.h - annotation
r10437:764a98dacf78
763 B
text/x-c
(svn r14691) -Update: WebTranslator2 update to 2008-12-18 18:47:25
arabic_egypt - 132 fixed, 1 changed by khaloofah (133)
czech - 10 fixed, 25 changed by Hadez (35)
esperanto - 15 fixed by Athaba (15)
greek - 7 fixed by ouranogrammi (7)
indonesian - 88 changed by fanioz (88)
latvian - 117 fixed, 16 changed by peerer (83), marismols (50)
lithuanian - 15 fixed by Zogg (15)
malay - 38 fixed by tombakemas (5), Syed (33)
serbian - 39 fixed, 1 changed by Jenraux (40)
thai - 105 fixed by vetbook (105)
arabic_egypt - 132 fixed, 1 changed by khaloofah (133)
czech - 10 fixed, 25 changed by Hadez (35)
esperanto - 15 fixed by Athaba (15)
greek - 7 fixed by ouranogrammi (7)
indonesian - 88 changed by fanioz (88)
latvian - 117 fixed, 16 changed by peerer (83), marismols (50)
lithuanian - 15 fixed by Zogg (15)
malay - 38 fixed by tombakemas (5), Syed (33)
serbian - 39 fixed, 1 changed by Jenraux (40)
thai - 105 fixed by vetbook (105)
r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9111:983de9c5a848 r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e | /* $Id$ */
/** @file effectvehicle_func.h Functions related to effect vehicles. */
#ifndef EFFECTVEHICLE_FUNC_H
#define EFFECTVEHICLE_FUNC_H
#include "vehicle_type.h"
/** Effect vehicle types */
enum EffectVehicleType {
EV_CHIMNEY_SMOKE = 0,
EV_STEAM_SMOKE = 1,
EV_DIESEL_SMOKE = 2,
EV_ELECTRIC_SPARK = 3,
EV_SMOKE = 4,
EV_EXPLOSION_LARGE = 5,
EV_BREAKDOWN_SMOKE = 6,
EV_EXPLOSION_SMALL = 7,
EV_BULLDOZER = 8,
EV_BUBBLE = 9
};
Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type);
Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type);
Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type);
#endif /* EFFECTVEHICLE_FUNC_H */
|