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Location: cpp/openttd-patchpack/source/bin/game/compat_1.8.nut - annotation
r26930:7844f102c22e
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Codechange: introduce Tile class for accessing map data of a single tile
r22572:c2cb47123468 r22572:c2cb47123468 r22572:c2cb47123468 r22572:c2cb47123468 r22572:c2cb47123468 r22572:c2cb47123468 r22764:564422d7281f r22764:564422d7281f r23249:0dd80ccaa0af r23249:0dd80ccaa0af r23249:0dd80ccaa0af r23249:0dd80ccaa0af r23249:0dd80ccaa0af r23249:0dd80ccaa0af r23249:0dd80ccaa0af r24687:4a2fa1e7f559 r24687:4a2fa1e7f559 r24687:4a2fa1e7f559 r24687:4a2fa1e7f559 r24687:4a2fa1e7f559 r24687:4a2fa1e7f559 r24687:4a2fa1e7f559 r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb r26435:b03b1a6191cb | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.8 API compatibility in effect.");
/* 1.9 adds a vehicle type parameter. */
GSBridge._GetName <- GSBridge.GetName;
GSBridge.GetName <- function(bridge_id)
{
return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL);
}
/* 1.11 adds a tile parameter. */
GSCompany._ChangeBankBalance <- GSCompany.ChangeBankBalance;
GSCompany.ChangeBankBalance <- function(company, delta, expenses_type)
{
return GSCompany._ChangeBankBalance(company, delta, expenses_type, GSMap.TILE_INVALID);
}
/* 13 really checks RoadType against RoadType */
GSRoad._HasRoadType <- GSRoad.HasRoadType;
GSRoad.HasRoadType <- function(tile, road_type)
{
local list = GSRoadTypeList(GSRoad.GetRoadTramType(road_type));
foreach (rt, _ in list) {
if (GSRoad._HasRoadType(tile, rt)) {
return true;
}
}
return false;
}
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