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Location: cpp/openttd-patchpack/source/src/blitter/common.hpp - annotation
r26930:7844f102c22e
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text/x-c++hdr
Codechange: introduce Tile class for accessing map data of a single tile
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file common.hpp Common functionality for all blitter implementations. */
#ifndef BLITTER_COMMON_HPP
#define BLITTER_COMMON_HPP
#include "base.hpp"
#include "../core/math_func.hpp"
#include <utility>
template <typename SetPixelT>
void Blitter::DrawLineGeneric(int x1, int y1, int x2, int y2, int screen_width, int screen_height, int width, int dash, SetPixelT set_pixel)
{
int dy;
int dx;
int stepx;
int stepy;
dy = (y2 - y1) * 2;
if (dy < 0) {
dy = -dy;
stepy = -1;
} else {
stepy = 1;
}
dx = (x2 - x1) * 2;
if (dx < 0) {
dx = -dx;
stepx = -1;
} else {
stepx = 1;
}
if (dx == 0 && dy == 0) {
/* The algorithm below cannot handle this special case; make it work at least for line width 1 */
if (x1 >= 0 && x1 < screen_width && y1 >= 0 && y1 < screen_height) set_pixel(x1, y1);
return;
}
int frac_diff = width * std::max(dx, dy);
if (width > 1) {
/* compute frac_diff = width * sqrt(dx*dx + dy*dy)
* Start interval:
* max(dx, dy) <= sqrt(dx*dx + dy*dy) <= sqrt(2) * max(dx, dy) <= 3/2 * max(dx, dy) */
int64 frac_sq = ((int64) width) * ((int64) width) * (((int64) dx) * ((int64) dx) + ((int64) dy) * ((int64) dy));
int frac_max = 3 * frac_diff / 2;
while (frac_diff < frac_max) {
int frac_test = (frac_diff + frac_max) / 2;
if (((int64) frac_test) * ((int64) frac_test) < frac_sq) {
frac_diff = frac_test + 1;
} else {
frac_max = frac_test - 1;
}
}
}
int gap = dash;
if (dash == 0) dash = 1;
int dash_count = 0;
if (dx > dy) {
if (stepx < 0) {
std::swap(x1, x2);
std::swap(y1, y2);
stepy = -stepy;
}
if (x2 < 0 || x1 >= screen_width) return;
int y_low = y1;
int y_high = y1;
int frac_low = dy - frac_diff / 2;
int frac_high = dy + frac_diff / 2;
while (frac_low < -(dx / 2)) {
frac_low += dx;
y_low -= stepy;
}
while (frac_high >= dx / 2) {
frac_high -= dx;
y_high += stepy;
}
if (x1 < 0) {
dash_count = (-x1) % (dash + gap);
auto adjust_frac = [&](int64 frac, int &y_bound) -> int {
frac -= ((int64) dy) * ((int64) x1);
if (frac >= 0) {
int quotient = frac / dx;
int remainder = frac % dx;
y_bound += (1 + quotient) * stepy;
frac = remainder - dx;
}
return frac;
};
frac_low = adjust_frac(frac_low, y_low);
frac_high = adjust_frac(frac_high, y_high);
x1 = 0;
}
x2++;
if (x2 > screen_width) {
x2 = screen_width;
}
while (x1 != x2) {
if (dash_count < dash) {
for (int y = y_low; y != y_high; y += stepy) {
if (y >= 0 && y < screen_height) set_pixel(x1, y);
}
}
if (frac_low >= 0) {
y_low += stepy;
frac_low -= dx;
}
if (frac_high >= 0) {
y_high += stepy;
frac_high -= dx;
}
x1++;
frac_low += dy;
frac_high += dy;
if (++dash_count >= dash + gap) dash_count = 0;
}
} else {
if (stepy < 0) {
std::swap(x1, x2);
std::swap(y1, y2);
stepx = -stepx;
}
if (y2 < 0 || y1 >= screen_height) return;
int x_low = x1;
int x_high = x1;
int frac_low = dx - frac_diff / 2;
int frac_high = dx + frac_diff / 2;
while (frac_low < -(dy / 2)) {
frac_low += dy;
x_low -= stepx;
}
while (frac_high >= dy / 2) {
frac_high -= dy;
x_high += stepx;
}
if (y1 < 0) {
dash_count = (-y1) % (dash + gap);
auto adjust_frac = [&](int64 frac, int &x_bound) -> int {
frac -= ((int64) dx) * ((int64) y1);
if (frac >= 0) {
int quotient = frac / dy;
int remainder = frac % dy;
x_bound += (1 + quotient) * stepx;
frac = remainder - dy;
}
return frac;
};
frac_low = adjust_frac(frac_low, x_low);
frac_high = adjust_frac(frac_high, x_high);
y1 = 0;
}
y2++;
if (y2 > screen_height) {
y2 = screen_height;
}
while (y1 != y2) {
if (dash_count < dash) {
for (int x = x_low; x != x_high; x += stepx) {
if (x >= 0 && x < screen_width) set_pixel(x, y1);
}
}
if (frac_low >= 0) {
x_low += stepx;
frac_low -= dy;
}
if (frac_high >= 0) {
x_high += stepx;
frac_high -= dy;
}
y1++;
frac_low += dx;
frac_high += dx;
if (++dash_count >= dash + gap) dash_count = 0;
}
}
}
#endif /* BLITTER_COMMON_HPP */
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