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Location: cpp/openttd-patchpack/source/src/script/api/script_enginelist.hpp - annotation
r26799:826b1c52a903
1.1 KiB
text/x-c++hdr
Fix: no ScriptEvent sub class should export constructors to scripts
r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18757:638de582f61a r18501:8e3d905ea4bc r18500:14a481bc4437 r18501:8e3d905ea4bc r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18501:8e3d905ea4bc r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_enginelist.hpp List all the engines. */
#ifndef SCRIPT_ENGINELIST_HPP
#define SCRIPT_ENGINELIST_HPP
#include "script_list.hpp"
#include "script_vehicle.hpp"
/**
* Create a list of engines based on a vehicle type.
* @api ai game
* @ingroup ScriptList
*/
class ScriptEngineList : public ScriptList {
public:
/**
* @param vehicle_type The type of vehicle to make a list of engines for.
*/
ScriptEngineList(ScriptVehicle::VehicleType vehicle_type);
};
#endif /* SCRIPT_ENGINELIST_HPP */
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