Files @ r22926:82779a967ee2
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Location: cpp/openttd-patchpack/source/src/string_base.h - annotation

Niels Martin Hansen
Change: Modernise music control logic implementation (#6839)

Rewrite of almost the entire music control logic to a more modern style, hopefully also easier to understand. The old playlist handling made it look like arcane magic, which it doesn't have to be.

- Playlists are now stored in std::vector of objects instead of arrays of bytes with magic sentinel values, that need to be rotated around all the time. Position in playlist is stored as a simple index.
- The theme song is now reserved for the title screen, it doesn't play on any of the standard playlists, but is still available for use on custom playlists.
- When the player enters/leaves the game from the main menu, the music always restarts.
- Playback state (playing or not) is kept even if music becomes unavailable due to an empty playlist (or an empty music set), so it can restart immediately if music becomes available again.
- The shuffle algorithm was changed to a standard Fisher-Yates.
- Possibly better behavior when editing a custom playlist while it's playing.
- Custom playlists should be compatible.
- Framework for supporting custom playlists with songs from multiple music sets.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef STRING_BASE_H
#define STRING_BASE_H

#include "string_type.h"

/** Class for iterating over different kind of parts of a string. */
class StringIterator {
public:
	/** Type of the iterator. */
	enum IterType {
		ITER_CHARACTER, ///< Iterate over characters (or more exactly grapheme clusters).
		ITER_WORD,      ///< Iterate over words.
	};

	/** Sentinel to indicate end-of-iteration. */
	static const size_t END = SIZE_MAX;

	/**
	 * Create a new iterator instance.
	 * @return New iterator instance.
	 */
	static StringIterator *Create();

	virtual ~StringIterator() {}

	/**
	 * Set a new iteration string. Must also be called if the string contents
	 * changed. The cursor is reset to the start of the string.
	 * @param s New string.
	 */
	virtual void SetString(const char *s) = 0;

	/**
	 * Change the current string cursor.
	 * @param p New cursor position.
	 * @return Actual new cursor position at the next valid character boundary.
	 * @pre p has to be inside the current string.
	 */
	virtual size_t SetCurPosition(size_t pos) = 0;

	/**
	 * Advance the cursor by one iteration unit.
	 * @return New cursor position (in bytes) or #END if the cursor is already at the end of the string.
	 */
	virtual size_t Next(IterType what = ITER_CHARACTER) = 0;

	/**
	 * Move the cursor back by one iteration unit.
	 * @return New cursor position (in bytes) or #END if the cursor is already at the start of the string.
	 */
	virtual size_t Prev(IterType what = ITER_CHARACTER) = 0;

protected:
	StringIterator() {}
};

#endif /* STRING_BASE_H */