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Location: cpp/openttd-patchpack/source/src/direction_func.h - annotation
r28679:893e49b03fe5
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Change: Update OpenTTD TTF fonts to v0.5 (#11994)
Corrects line height in Windows to the exact intended pixel values, along with change of OpenTTD Sans to use tabular lining numerals and minor bugfixes.
Corrects line height in Windows to the exact intended pixel values, along with change of OpenTTD Sans to use tabular lining numerals and minor bugfixes.
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r21025:36271f2714f4 r21025:36271f2714f4 r21025:36271f2714f4 r21025:36271f2714f4 r21025:36271f2714f4 r21025:36271f2714f4 r21025:36271f2714f4 r21025:36271f2714f4 r21025:36271f2714f4 r28410:d9c73d685bbc r21025:36271f2714f4 r21025:36271f2714f4 r21025:36271f2714f4 r21025:36271f2714f4 r21025:36271f2714f4 r21025:36271f2714f4 r18436:92d461597905 r18436:92d461597905 r18436:92d461597905 r18436:92d461597905 r18436:92d461597905 r28410:d9c73d685bbc r18436:92d461597905 r21025:36271f2714f4 r18436:92d461597905 r18436:92d461597905 r18436:92d461597905 r16849:d593358b4346 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file direction_func.h Different functions related to conversions between directions. */
#ifndef DIRECTION_FUNC_H
#define DIRECTION_FUNC_H
#include "direction_type.h"
/**
* Checks if an integer value is a valid DiagDirection
*
* @param d The value to check
* @return True if the value belongs to a DiagDirection, else false
*/
inline bool IsValidDiagDirection(DiagDirection d)
{
return d < DIAGDIR_END;
}
/**
* Checks if an integer value is a valid Direction
*
* @param d The value to check
* @return True if the value belongs to a Direction, else false
*/
inline bool IsValidDirection(Direction d)
{
return d < DIR_END;
}
/**
* Checks if an integer value is a valid Axis
*
* @param d The value to check
* @return True if the value belongs to an Axis, else false
*/
inline bool IsValidAxis(Axis d)
{
return d < AXIS_END;
}
/**
* Return the reverse of a direction
*
* @param d The direction to get the reverse from
* @return The reverse Direction
*/
inline Direction ReverseDir(Direction d)
{
assert(IsValidDirection(d));
return (Direction)(4 ^ d);
}
/**
* Calculate the difference between two directions
*
* @param d0 The first direction as the base
* @param d1 The second direction as the offset from the base
* @return The difference how the second direction drifts of the first one.
*/
inline DirDiff DirDifference(Direction d0, Direction d1)
{
assert(IsValidDirection(d0));
assert(IsValidDirection(d1));
/* Cast to uint so compiler can use bitmask. If the difference is negative
* and we used int instead of uint, further "+ 8" would have to be added. */
return static_cast<DirDiff>((static_cast<uint>(d0) - static_cast<uint>(d1)) % 8);
}
/**
* Applies two differences together
*
* This function adds two differences together and returns the resulting
* difference. So adding two DIRDIFF_REVERSE together results in the
* DIRDIFF_SAME difference.
*
* @param d The first difference
* @param delta The second difference to add on
* @return The resulting difference
*/
inline DirDiff ChangeDirDiff(DirDiff d, DirDiff delta)
{
/* Cast to uint so compiler can use bitmask. Result can never be negative. */
return static_cast<DirDiff>((static_cast<uint>(d) + static_cast<uint>(delta)) % 8);
}
/**
* Change a direction by a given difference
*
* This functions returns a new direction of the given direction
* which is rotated by the given difference.
*
* @param d The direction to get a new direction from
* @param delta The offset/drift applied to the direction
* @return The new direction
*/
inline Direction ChangeDir(Direction d, DirDiff delta)
{
assert(IsValidDirection(d));
/* Cast to uint so compiler can use bitmask. Result can never be negative. */
return static_cast<Direction>((static_cast<uint>(d) + static_cast<uint>(delta)) % 8);
}
/**
* Returns the reverse direction of the given DiagDirection
*
* @param d The DiagDirection to get the reverse from
* @return The reverse direction
*/
inline DiagDirection ReverseDiagDir(DiagDirection d)
{
assert(IsValidDiagDirection(d));
return (DiagDirection)(2 ^ d);
}
/**
* Calculate the difference between two DiagDirection values
*
* @param d0 The first direction as the base
* @param d1 The second direction as the offset from the base
* @return The difference how the second direction drifts of the first one.
*/
inline DiagDirDiff DiagDirDifference(DiagDirection d0, DiagDirection d1)
{
assert(IsValidDiagDirection(d0));
assert(IsValidDiagDirection(d1));
/* Cast to uint so compiler can use bitmask. Result can never be negative. */
return (DiagDirDiff)((uint)(d0 - d1) % 4);
}
/**
* Applies a difference on a DiagDirection
*
* This function applies a difference on a DiagDirection and returns
* the new DiagDirection.
*
* @param d The DiagDirection
* @param delta The difference to apply on
* @return The new direction which was calculated
*/
inline DiagDirection ChangeDiagDir(DiagDirection d, DiagDirDiff delta)
{
assert(IsValidDiagDirection(d));
/* Cast to uint so compiler can use bitmask. Result can never be negative. */
return static_cast<DiagDirection>((static_cast<uint>(d) + static_cast<uint>(delta)) % 4);
}
/**
* Convert a Direction to a DiagDirection.
*
* This function can be used to convert the 8-way Direction to
* the 4-way DiagDirection. If the direction cannot be mapped its
* "rounded clockwise". So DIR_N becomes DIAGDIR_NE.
*
* @param dir The direction to convert
* @return The resulting DiagDirection, maybe "rounded clockwise".
*/
inline DiagDirection DirToDiagDir(Direction dir)
{
assert(IsValidDirection(dir));
return (DiagDirection)(dir >> 1);
}
/**
* Convert a DiagDirection to a Direction.
*
* This function can be used to convert the 4-way DiagDirection
* to the 8-way Direction. As 4-way are less than 8-way not all
* possible directions can be calculated.
*
* @param dir The direction to convert
* @return The resulting Direction
*/
inline Direction DiagDirToDir(DiagDirection dir)
{
assert(IsValidDiagDirection(dir));
return (Direction)(dir * 2 + 1);
}
/**
* Select the other axis as provided.
*
* This is basically the not-operator for the axis.
*
* @param a The given axis
* @return The other axis
*/
inline Axis OtherAxis(Axis a)
{
assert(IsValidAxis(a));
return (Axis)(a ^ 1);
}
/**
* Convert a DiagDirection to the axis.
*
* This function returns the axis which belongs to the given
* DiagDirection. The axis X belongs to the DiagDirection
* north-east and south-west.
*
* @param d The DiagDirection
* @return The axis which belongs to the direction
*/
inline Axis DiagDirToAxis(DiagDirection d)
{
assert(IsValidDiagDirection(d));
return (Axis)(d & 1);
}
/**
* Converts an Axis to a DiagDirection
*
* This function returns the DiagDirection which
* belongs to the axis. As 2 directions are mapped to an axis
* this function returns the one which points to south,
* either south-west (on X axis) or south-east (on Y axis)
*
* @param a The axis
* @return The direction pointed to south
*/
inline DiagDirection AxisToDiagDir(Axis a)
{
assert(IsValidAxis(a));
return (DiagDirection)(2 - a);
}
/**
* Converts an Axis to a Direction
*
* This function returns the Direction which
* belongs to the axis. As 2 directions are mapped to an axis
* this function returns the one which points to south,
* either south-west (on X axis) or south-east (on Y axis)
*
* @param a The axis
* @return The direction pointed to south
*/
inline Direction AxisToDirection(Axis a)
{
assert(IsValidAxis(a));
return (Direction)(5 - 2 * a);
}
/**
* Convert an axis and a flag for north/south into a DiagDirection
* @param xy axis to convert
* @param ns north -> 0, south -> 1
* @return the desired DiagDirection
*/
inline DiagDirection XYNSToDiagDir(Axis xy, uint ns)
{
assert(IsValidAxis(xy));
return (DiagDirection)(xy * 3 ^ ns * 2);
}
/**
* Checks if a given Direction is diagonal.
*
* @param dir The given direction.
* @return True if the direction is diagonal.
*/
inline bool IsDiagonalDirection(Direction dir)
{
assert(IsValidDirection(dir));
return (dir & 1) != 0;
}
#endif /* DIRECTION_FUNC_H */
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