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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_type.h Types used for networking. */
#ifndef NETWORK_TYPE_H
#define NETWORK_TYPE_H
#include "core/game.h"
#ifdef ENABLE_NETWORK
/** How many clients can we have */
static const uint MAX_CLIENTS = 255;
/**
* The number of slots; must be at least 1 more than MAX_CLIENTS. It must
* furthermore be less than or equal to 256 as client indices (sent over
* the network) are 8 bits. It needs 1 more for the dedicated server.
*/
static const uint MAX_CLIENT_SLOTS = 256;
/**
* Vehicletypes in the order they are send in info packets.
*/
enum NetworkVehicleType {
NETWORK_VEH_TRAIN = 0,
NETWORK_VEH_LORRY,
NETWORK_VEH_BUS,
NETWORK_VEH_PLANE,
NETWORK_VEH_SHIP,
NETWORK_VEH_END
};
/** 'Unique' identifier to be given to clients */
enum ClientID {
INVALID_CLIENT_ID = 0, ///< Client is not part of anything
CLIENT_ID_SERVER = 1, ///< Servers always have this ID
CLIENT_ID_FIRST = 2, ///< The first client ID
};
/** Indices into the client tables */
typedef uint8 ClientIndex;
/** Indices into the admin tables. */
typedef uint8 AdminIndex;
/** Maximum number of allowed admins. */
static const AdminIndex MAX_ADMINS = 16;
/** An invalid admin marker. */
static const AdminIndex INVALID_ADMIN_ID = UINT8_MAX;
/** Simple calculated statistics of a company */
struct NetworkCompanyStats {
uint16 num_vehicle[NETWORK_VEH_END]; ///< How many vehicles are there of this type?
uint16 num_station[NETWORK_VEH_END]; ///< How many stations are there of this type?
bool ai; ///< Is this company an AI
};
/** Some state information of a company, especially for servers */
struct NetworkCompanyState {
char password[NETWORK_PASSWORD_LENGTH]; ///< The password for the company
uint16 months_empty; ///< How many months the company is empty
};
struct NetworkClientInfo;
/** The type of password we're asking for. */
enum NetworkPasswordType {
NETWORK_GAME_PASSWORD, ///< The password of the game.
NETWORK_COMPANY_PASSWORD, ///< The password of the company.
};
/** Destination of our chat messages. */
enum DestType {
DESTTYPE_BROADCAST, ///< Send message/notice to all clients (All)
DESTTYPE_TEAM, ///< Send message/notice to everyone playing the same company (Team)
DESTTYPE_CLIENT, ///< Send message/notice to only a certain client (Private)
};
/** Actions that can be used for NetworkTextMessage */
enum NetworkAction {
NETWORK_ACTION_JOIN,
NETWORK_ACTION_LEAVE,
NETWORK_ACTION_SERVER_MESSAGE,
NETWORK_ACTION_CHAT,
NETWORK_ACTION_CHAT_COMPANY,
NETWORK_ACTION_CHAT_CLIENT,
NETWORK_ACTION_GIVE_MONEY,
NETWORK_ACTION_NAME_CHANGE,
NETWORK_ACTION_COMPANY_SPECTATOR,
NETWORK_ACTION_COMPANY_JOIN,
NETWORK_ACTION_COMPANY_NEW,
};
/** The error codes we send around in the protocols. */
enum NetworkErrorCode {
NETWORK_ERROR_GENERAL, // Try to use this one like never
/* Signals from clients */
NETWORK_ERROR_DESYNC,
NETWORK_ERROR_SAVEGAME_FAILED,
NETWORK_ERROR_CONNECTION_LOST,
NETWORK_ERROR_ILLEGAL_PACKET,
NETWORK_ERROR_NEWGRF_MISMATCH,
/* Signals from servers */
NETWORK_ERROR_NOT_AUTHORIZED,
NETWORK_ERROR_NOT_EXPECTED,
NETWORK_ERROR_WRONG_REVISION,
NETWORK_ERROR_NAME_IN_USE,
NETWORK_ERROR_WRONG_PASSWORD,
NETWORK_ERROR_COMPANY_MISMATCH, // Happens in CLIENT_COMMAND
NETWORK_ERROR_KICKED,
NETWORK_ERROR_CHEATER,
NETWORK_ERROR_FULL,
NETWORK_ERROR_TOO_MANY_COMMANDS,
NETWORK_ERROR_TIMEOUT_PASSWORD,
NETWORK_ERROR_TIMEOUT_COMPUTER,
NETWORK_ERROR_TIMEOUT_MAP,
NETWORK_ERROR_TIMEOUT_JOIN,
NETWORK_ERROR_END,
};
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_TYPE_H */
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