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Location: cpp/openttd-patchpack/source/src/ai/api/ai_waypointlist.cpp - annotation
r12968:8f3f0d6af8a6
1.3 KiB
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(svn r17472) -Fix [FS#3182]: industry list was rebuilt too early during industry removal causing the removed industry to be still in the list after removal
r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 r12465:c1b760a56db7 r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 r12462:a7cb564c6c56 r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 r11917:612c11f7ab47 r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 r11169:8ceeaab16ab6 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_waypointlist.cpp Implementation of AIWaypointList and friends. */
#include "ai_waypointlist.hpp"
#include "ai_vehicle.hpp"
#include "ai_waypoint.hpp"
#include "../../company_func.h"
#include "../../vehicle_base.h"
#include "../../waypoint_base.h"
AIWaypointList::AIWaypointList()
{
const Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
if (wp->facilities & FACIL_TRAIN && wp->owner == _current_company) this->AddItem(wp->index);
}
}
AIWaypointList_Vehicle::AIWaypointList_Vehicle(VehicleID vehicle_id)
{
if (!AIVehicle::IsValidVehicle(vehicle_id)) return;
const Vehicle *v = ::Vehicle::Get(vehicle_id);
for (const Order *o = v->GetFirstOrder(); o != NULL; o = o->next) {
if (o->IsType(OT_GOTO_WAYPOINT)) this->AddItem(o->GetDestination());
}
}
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