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Location: cpp/openttd-patchpack/source/src/script/api/script_order.hpp - annotation
r28025:9116d6e411b0
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r27006:2f140db085e8 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18648:265efc219d1e r18648:265efc219d1e r18648:265efc219d1e r19653:8b7edfe72bfb r19944:25a78576fb5e r19653:8b7edfe72bfb r19653:8b7edfe72bfb r18648:265efc219d1e r18648:265efc219d1e r19653:8b7edfe72bfb r19651:e5fda9cb5f1e r19651:e5fda9cb5f1e r19651:e5fda9cb5f1e r19651:e5fda9cb5f1e r18648:265efc219d1e r18648:265efc219d1e r26982:abc6aff31993 r18500:14a481bc4437 r18501:8e3d905ea4bc r18500:14a481bc4437 r18500:14a481bc4437 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_order.hpp Everything to query and build orders. */
#ifndef SCRIPT_ORDER_HPP
#define SCRIPT_ORDER_HPP
#include "script_vehicle.hpp"
#include "../../order_type.h"
/**
* Class that handles all order related functions.
* @api ai game
*/
class ScriptOrder : public ScriptObject {
public:
/**
* All order related error messages.
*/
enum ErrorMessages {
/** Base for all order related errors */
ERR_ORDER_BASE = ScriptError::ERR_CAT_ORDER << ScriptError::ERR_CAT_BIT_SIZE,
/** No more space for orders */
ERR_ORDER_TOO_MANY, // [STR_ERROR_NO_MORE_SPACE_FOR_ORDERS]
/** Destination of new order is too far away from the previous order */
ERR_ORDER_TOO_FAR_AWAY_FROM_PREVIOUS_DESTINATION, // [STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION]
/** Aircraft has not enough range to copy/share orders. */
ERR_ORDER_AIRCRAFT_NOT_ENOUGH_RANGE, // [STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE]
};
/**
* Flags that can be used to modify the behaviour of orders.
*/
enum ScriptOrderFlags {
/** Just go to the station/depot, stop unload if possible and load if needed. */
OF_NONE = 0,
/** Do not stop at the stations that are passed when going to the destination. Only for trains and road vehicles. */
OF_NON_STOP_INTERMEDIATE = 1 << 0,
/** Do not stop at the destination station. Only for trains and road vehicles. */
OF_NON_STOP_DESTINATION = 1 << 1,
/** Always unload the vehicle; only for stations. Cannot be set when OF_TRANSFER or OF_NO_UNLOAD is set. */
OF_UNLOAD = 1 << 2,
/** Transfer instead of deliver the goods; only for stations. Cannot be set when OF_UNLOAD or OF_NO_UNLOAD is set. */
OF_TRANSFER = 1 << 3,
/** Never unload the vehicle; only for stations. Cannot be set when OF_UNLOAD, OF_TRANSFER or OF_NO_LOAD is set. */
OF_NO_UNLOAD = 1 << 4,
/** Wt till the vehicle is fully loaded; only for stations. Cannot be set when OF_NO_LOAD is set. */
OF_FULL_LOAD = 2 << 5,
/** Wt till at least one cargo of the vehicle is fully loaded; only for stations. Cannot be set when OF_NO_LOAD is set. */
OF_FULL_LOAD_ANY = 3 << 5,
/** Do not load any cargo; only for stations. Cannot be set when OF_NO_UNLOAD, OF_FULL_LOAD or OF_FULL_LOAD_ANY is set. */
OF_NO_LOAD = 1 << 7,
/** Service the vehicle when needed, otherwise skip this order; only for depots. */
OF_SERVICE_IF_NEEDED = 1 << 2,
/** Stop in the depot instead of only go there for servicing; only for depots. */
OF_STOP_IN_DEPOT = 1 << 3,
/** Go to nearest depot. */
OF_GOTO_NEAREST_DEPOT = 1 << 8,
/** All flags related to non-stop settings. */
OF_NON_STOP_FLAGS = OF_NON_STOP_INTERMEDIATE | OF_NON_STOP_DESTINATION,
/** All flags related to unloading. */
OF_UNLOAD_FLAGS = OF_TRANSFER | OF_UNLOAD | OF_NO_UNLOAD,
/** All flags related to loading. */
OF_LOAD_FLAGS = OF_FULL_LOAD | OF_FULL_LOAD_ANY | OF_NO_LOAD,
/** All flags related to depots. */
OF_DEPOT_FLAGS = OF_SERVICE_IF_NEEDED | OF_STOP_IN_DEPOT | OF_GOTO_NEAREST_DEPOT,
/** For marking invalid order flags */
OF_INVALID = 0xFFFF,
};
/**
* All conditions a conditional order can depend on.
*/
enum OrderCondition {
/* Note: these values represent part of the in-game OrderConditionVariable enum */
OC_LOAD_PERCENTAGE = ::OCV_LOAD_PERCENTAGE, ///< Skip based on the amount of load, value is in tons.
OC_RELIABILITY = ::OCV_RELIABILITY, ///< Skip based on the reliability, value is percent (0..100).
OC_MAX_RELIABILITY = ::OCV_MAX_RELIABILITY, ///< Skip based on the maximum reliability. Value in percent
OC_MAX_SPEED = ::OCV_MAX_SPEED, ///< Skip based on the maximum speed, value is in OpenTTD's internal speed unit, see ScriptEngine::GetMaxSpeed.
OC_AGE = ::OCV_AGE, ///< Skip based on the age, value is in years.
OC_REQUIRES_SERVICE = ::OCV_REQUIRES_SERVICE, ///< Skip when the vehicle requires service, no value.
OC_UNCONDITIONALLY = ::OCV_UNCONDITIONALLY, ///< Always skip, no compare function, no value.
OC_REMAINING_LIFETIME = ::OCV_REMAINING_LIFETIME, ///< Skip based on the remaining lifetime
/* Custom added value, only valid for this API */
OC_INVALID = -1, ///< An invalid condition, do not use.
};
/**
* Comparators for conditional orders.
*/
enum CompareFunction {
/* Note: these values represent part of the in-game OrderConditionComparator enum */
CF_EQUALS = ::OCC_EQUALS, ///< Skip if both values are equal
CF_NOT_EQUALS = ::OCC_NOT_EQUALS, ///< Skip if both values are not equal
CF_LESS_THAN = ::OCC_LESS_THAN, ///< Skip if the value is less than the limit
CF_LESS_EQUALS = ::OCC_LESS_EQUALS, ///< Skip if the value is less or equal to the limit
CF_MORE_THAN = ::OCC_MORE_THAN, ///< Skip if the value is more than the limit
CF_MORE_EQUALS = ::OCC_MORE_EQUALS, ///< Skip if the value is more or equal to the limit
CF_IS_TRUE = ::OCC_IS_TRUE, ///< Skip if the variable is true
CF_IS_FALSE = ::OCC_IS_FALSE, ///< Skip if the variable is false
/* Custom added value, only valid for this API */
CF_INVALID = -1, ///< Invalid compare function, do not use.
};
/**
* Index in the list of orders for a vehicle. The first order has index 0, the second
* order index 1, etc. The current order can be queried by using ORDER_CURRENT. Do not
* use ORDER_INVALID yourself, it's used as return value by for example ResolveOrderPosition.
* @note Automatic orders are hidden from scripts, so OrderPosition 0 will always be the first
* manual order.
*/
enum OrderPosition {
ORDER_CURRENT = 0xFF, ///< Constant that gets resolved to the current order.
ORDER_INVALID = -1, ///< An invalid order.
};
/** Where to stop trains in a station that's longer than the train */
enum StopLocation {
STOPLOCATION_NEAR, ///< Stop the train as soon as it's completely in the station
STOPLOCATION_MIDDLE, ///< Stop the train in the middle of the station
STOPLOCATION_FAR, ///< Stop the train at the far end of the station
STOPLOCATION_INVALID = -1, ///< An invalid stop location
};
/**
* Checks whether the given order id is valid for the given vehicle.
* @param vehicle_id The vehicle to check the order index for.
* @param order_position The order index to check.
* @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id).
* @return True if and only if the order_position is valid for the given vehicle.
*/
static bool IsValidVehicleOrder(VehicleID vehicle_id, OrderPosition order_position);
/**
* Checks whether the given order is a goto-station order.
* @param vehicle_id The vehicle to check.
* @param order_position The order index to check.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @return True if and only if the order is a goto-station order.
*/
static bool IsGotoStationOrder(VehicleID vehicle_id, OrderPosition order_position);
/**
* Checks whether the given order is a goto-depot order.
* @param vehicle_id The vehicle to check.
* @param order_position The order index to check.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @return True if and only if the order is a goto-depot order.
*/
static bool IsGotoDepotOrder(VehicleID vehicle_id, OrderPosition order_position);
/**
* Checks whether the given order is a goto-waypoint order.
* @param vehicle_id The vehicle to check.
* @param order_position The order index to check.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @return True if and only if the order is a goto-waypoint order.
*/
static bool IsGotoWaypointOrder(VehicleID vehicle_id, OrderPosition order_position);
/**
* Checks whether the given order is a conditional order.
* @param vehicle_id The vehicle to check.
* @param order_position The order index to check.
* @pre order_position != ORDER_CURRENT && IsValidVehicleOrder(vehicle_id, order_position).
* @return True if and only if the order is a conditional order.
*/
static bool IsConditionalOrder(VehicleID vehicle_id, OrderPosition order_position);
/**
* Checks whether the given order is a void order.
* A void order is an order that used to be a goto station, depot or waypoint order but
* its destination got removed. In OpenTTD these orders as shown as "(Invalid Order)"
* in the order list of a vehicle.
* @param vehicle_id The vehicle to check.
* @param order_position The order index to check.
* @pre order_position != ORDER_CURRENT && IsValidVehicleOrder(vehicle_id, order_position).
* @return True if and only if the order is a void order.
*/
static bool IsVoidOrder(VehicleID vehicle_id, OrderPosition order_position);
/**
* Checks whether the given order has a valid refit cargo.
* @param vehicle_id The vehicle to check.
* @param order_position The order index to check.
* @pre order_position != ORDER_CURRENT && IsValidVehicleOrder(vehicle_id, order_position).
* @return True if and only if the order is has a valid refit cargo.
*/
static bool IsRefitOrder(VehicleID vehicle_id, OrderPosition order_position);
/**
* Checks whether the current order is part of the orderlist.
* @param vehicle_id The vehicle to check.
* @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id).
* @return True if and only if the current order is part of the order list.
* @note If the order is a non-'non-stop' order, and the vehicle is currently
* (un)loading at a station that is not the final destination, this function
* will still return true.
*/
static bool IsCurrentOrderPartOfOrderList(VehicleID vehicle_id);
/**
* Resolves the given order index to the correct index for the given vehicle.
* If the order index was ORDER_CURRENT it will be resolved to the index of
* the current order (as shown in the order list). If the order with the
* given index does not exist it will return ORDER_INVALID.
* @param vehicle_id The vehicle to check the order index for.
* @param order_position The order index to resolve.
* @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id).
* @return The resolved order index.
*/
static OrderPosition ResolveOrderPosition(VehicleID vehicle_id, OrderPosition order_position);
/**
* Checks whether the given order flags are valid for the given destination.
* @param destination The destination of the order.
* @param order_flags The flags given to the order.
* @return True if and only if the order_flags are valid for the given location.
*/
static bool AreOrderFlagsValid(TileIndex destination, ScriptOrderFlags order_flags);
/**
* Checks whether the given combination of condition and compare function is valid.
* @param condition The condition to check.
* @param compare The compare function to check.
* @return True if and only if the combination of condition and compare function is valid.
*/
static bool IsValidConditionalOrder(OrderCondition condition, CompareFunction compare);
/**
* Returns the number of orders for the given vehicle.
* @param vehicle_id The vehicle to get the order count of.
* @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id).
* @return The number of orders for the given vehicle or a negative
* value when the vehicle does not exist.
*/
static SQInteger GetOrderCount(VehicleID vehicle_id);
/**
* Gets the destination of the given order for the given vehicle.
* @param vehicle_id The vehicle to get the destination for.
* @param order_position The order to get the destination for.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position).
* @note Giving ORDER_CURRENT as order_position will give the order that is
* currently being executed by the vehicle. This is not necessarily the
* current order as given by ResolveOrderPosition (the current index in the
* order list) as manual or autoservicing depot orders do not show up
* in the orderlist, but they can be the current order of a vehicle.
* @return The destination tile of the order.
*/
static TileIndex GetOrderDestination(VehicleID vehicle_id, OrderPosition order_position);
/**
* Gets the ScriptOrderFlags of the given order for the given vehicle.
* @param vehicle_id The vehicle to get the destination for.
* @param order_position The order to get the destination for.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre order_position == ORDER_CURRENT || (!IsConditionalOrder(vehicle_id, order_position) && !IsVoidOrder(vehicle_id, order_position)).
* @note Giving ORDER_CURRENT as order_position will give the order that is
* currently being executed by the vehicle. This is not necessarily the
* current order as given by ResolveOrderPosition (the current index in the
* order list) as manual or autoservicing depot orders do not show up
* in the orderlist, but they can be the current order of a vehicle.
* @return The ScriptOrderFlags of the order.
*/
static ScriptOrderFlags GetOrderFlags(VehicleID vehicle_id, OrderPosition order_position);
/**
* Gets the OrderPosition to jump to if the check succeeds of the given order for the given vehicle.
* @param vehicle_id The vehicle to get the OrderPosition for.
* @param order_position The order to get the OrderPosition for.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position).
* @return The target of the conditional jump.
*/
static OrderPosition GetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position);
/**
* Gets the OrderCondition of the given order for the given vehicle.
* @param vehicle_id The vehicle to get the condition type for.
* @param order_position The order to get the condition type for.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position).
* @return The OrderCondition of the order.
*/
static OrderCondition GetOrderCondition(VehicleID vehicle_id, OrderPosition order_position);
/**
* Gets the CompareFunction of the given order for the given vehicle.
* @param vehicle_id The vehicle to get the compare function for.
* @param order_position The order to get the compare function for.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position).
* @return The CompareFunction of the order.
*/
static CompareFunction GetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position);
/**
* Gets the value to compare against of the given order for the given vehicle.
* @param vehicle_id The vehicle to get the value for.
* @param order_position The order to get the value for.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position).
* @return The value to compare against of the order.
*/
static SQInteger GetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position);
/**
* Gets the stoplocation of the given order for the given train.
* @param vehicle_id The vehicle to get the value for.
* @param order_position The order to get the value for.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre ScriptVehicle::GetVehicleType(vehicle_id) == ScriptVehicle::VT_RAIL.
* @pre IsGotoStationOrder(vehicle_id, order_position).
* @return The relative position where the train will stop inside a station.
*/
static StopLocation GetStopLocation(VehicleID vehicle_id, OrderPosition order_position);
/**
* Gets the refit cargo type of the given order for the given vehicle.
* @param vehicle_id The vehicle to get the refit cargo for.
* @param order_position The order to get the refit cargo for.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre order_position == ORDER_CURRENT || IsGotoStationOrder(vehicle_id, order_position) || IsGotoDepotOrder(vehicle_id, order_position).
* @note Giving ORDER_CURRENT as order_position will give the order that is
* currently being executed by the vehicle. This is not necessarily the
* current order as given by ResolveOrderPosition (the current index in the
* order list) as manual or autoservicing depot orders do not show up
* in the orderlist, but they can be the current order of a vehicle.
* @return The refit cargo of the order or CT_NO_REFIT if no refit is set.
*/
static CargoID GetOrderRefit(VehicleID vehicle_id, OrderPosition order_position);
/**
* Sets the OrderPosition to jump to if the check succeeds of the given order for the given vehicle.
* @param vehicle_id The vehicle to set the OrderPosition for.
* @param order_position The order to set the OrderPosition for.
* @param jump_to The order to jump to if the check succeeds.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre IsValidVehicleOrder(vehicle_id, jump_to).
* @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position).
* @game @pre ScriptCompanyMode::IsValid().
* @return Whether the order has been/can be changed.
*/
static bool SetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to);
/**
* Sets the OrderCondition of the given order for the given vehicle.
* @param vehicle_id The vehicle to set the condition type for.
* @param order_position The order to set the condition type for.
* @param condition The condition to compare on.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position).
* @pre condition >= OC_LOAD_PERCENTAGE && condition <= OC_UNCONDITIONALLY.
* @game @pre ScriptCompanyMode::IsValid().
* @return Whether the order has been/can be changed.
*/
static bool SetOrderCondition(VehicleID vehicle_id, OrderPosition order_position, OrderCondition condition);
/**
* Sets the CompareFunction of the given order for the given vehicle.
* @param vehicle_id The vehicle to set the compare function for.
* @param order_position The order to set the compare function for.
* @param compare The new compare function of the order.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position).
* @pre compare >= CF_EQUALS && compare <= CF_IS_FALSE.
* @game @pre ScriptCompanyMode::IsValid().
* @return Whether the order has been/can be changed.
*/
static bool SetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position, CompareFunction compare);
/**
* Sets the value to compare against of the given order for the given vehicle.
* @param vehicle_id The vehicle to set the value for.
* @param order_position The order to set the value for.
* @param value The value to compare against.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position).
* @pre value >= 0 && value < 2048.
* @game @pre ScriptCompanyMode::IsValid().
* @return Whether the order has been/can be changed.
*/
static bool SetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position, SQInteger value);
/**
* Sets the stoplocation of the given order for the given train.
* @param vehicle_id The vehicle to get the value for.
* @param order_position The order to get the value for.
* @param stop_location The relative position where a train will stop inside a station.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre ScriptVehicle::GetVehicleType(vehicle_id) == ScriptVehicle::VT_RAIL.
* @pre IsGotoStationOrder(vehicle_id, order_position).
* @pre stop_location >= STOPLOCATION_NEAR && stop_location <= STOPLOCATION_FAR
* @game @pre ScriptCompanyMode::IsValid().
* @return Whether the order has been/can be changed.
*/
static bool SetStopLocation(VehicleID vehicle_id, OrderPosition order_position, StopLocation stop_location);
/**
* Sets the refit cargo type of the given order for the given vehicle.
* @param vehicle_id The vehicle to set the refit cargo for.
* @param order_position The order to set the refit cargo for.
* @param refit_cargo The cargo to refit to. The refit can be cleared by passing CT_NO_REFIT.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre IsGotoStationOrder(vehicle_id, order_position) || (IsGotoDepotOrder(vehicle_id, order_position) && refit_cargo != CT_AUTO_REFIT).
* @pre ScriptCargo::IsValidCargo(refit_cargo) || refit_cargo == CT_AUTO_REFIT || refit_cargo == CT_NO_REFIT
* @game @pre ScriptCompanyMode::IsValid().
* @return Whether the order has been/can be changed.
*/
static bool SetOrderRefit(VehicleID vehicle_id, OrderPosition order_position, CargoID refit_cargo);
/**
* Appends an order to the end of the vehicle's order list.
* @param vehicle_id The vehicle to append the order to.
* @param destination The destination of the order.
* @param order_flags The flags given to the order.
* @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id).
* @pre AreOrderFlagsValid(destination, order_flags).
* @game @pre ScriptCompanyMode::IsValid().
* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
* @exception ScriptOrder::ERR_ORDER_TOO_MANY
* @exception ScriptOrder::ERR_ORDER_TOO_FAR_AWAY_FROM_PREVIOUS_DESTINATION
* @return True if and only if the order was appended.
*/
static bool AppendOrder(VehicleID vehicle_id, TileIndex destination, ScriptOrderFlags order_flags);
/**
* Appends a conditional order to the end of the vehicle's order list.
* @param vehicle_id The vehicle to append the order to.
* @param jump_to The OrderPosition to jump to if the condition is true.
* @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id).
* @pre IsValidVehicleOrder(vehicle_id, jump_to).
* @game @pre ScriptCompanyMode::IsValid().
* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
* @exception ScriptOrder::ERR_ORDER_TOO_MANY
* @return True if and only if the order was appended.
*/
static bool AppendConditionalOrder(VehicleID vehicle_id, OrderPosition jump_to);
/**
* Inserts an order before the given order_position into the vehicle's order list.
* @param vehicle_id The vehicle to add the order to.
* @param order_position The order to place the new order before.
* @param destination The destination of the order.
* @param order_flags The flags given to the order.
* @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id)
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre AreOrderFlagsValid(destination, order_flags).
* @game @pre ScriptCompanyMode::IsValid().
* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
* @exception ScriptOrder::ERR_ORDER_TOO_MANY
* @exception ScriptOrder::ERR_ORDER_TOO_FAR_AWAY_FROM_PREVIOUS_DESTINATION
* @return True if and only if the order was inserted.
*/
static bool InsertOrder(VehicleID vehicle_id, OrderPosition order_position, TileIndex destination, ScriptOrderFlags order_flags);
/**
* Appends a conditional order before the given order_position into the vehicle's order list.
* @param vehicle_id The vehicle to add the order to.
* @param order_position The order to place the new order before.
* @param jump_to The OrderPosition to jump to if the condition is true.
* @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id).
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre IsValidVehicleOrder(vehicle_id, jump_to).
* @game @pre ScriptCompanyMode::IsValid().
* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
* @exception ScriptOrder::ERR_ORDER_TOO_MANY
* @return True if and only if the order was inserted.
*/
static bool InsertConditionalOrder(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to);
/**
* Removes an order from the vehicle's order list.
* @param vehicle_id The vehicle to remove the order from.
* @param order_position The order to remove from the order list.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @game @pre ScriptCompanyMode::IsValid().
* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
* @return True if and only if the order was removed.
*/
static bool RemoveOrder(VehicleID vehicle_id, OrderPosition order_position);
/**
* Internal function to help SetOrderFlags.
* @api -all
*/
static bool _SetOrderFlags();
/**
* Changes the order flags of the given order.
* @param vehicle_id The vehicle to change the order of.
* @param order_position The order to change.
* @param order_flags The new flags given to the order.
* @pre IsValidVehicleOrder(vehicle_id, order_position).
* @pre AreOrderFlagsValid(GetOrderDestination(vehicle_id, order_position), order_flags).
* @pre (order_flags & OF_GOTO_NEAREST_DEPOT) == (GetOrderFlags(vehicle_id, order_position) & OF_GOTO_NEAREST_DEPOT).
* @game @pre ScriptCompanyMode::IsValid().
* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
* @return True if and only if the order was changed.
*/
static bool SetOrderFlags(VehicleID vehicle_id, OrderPosition order_position, ScriptOrderFlags order_flags);
/**
* Move an order inside the orderlist
* @param vehicle_id The vehicle to move the orders.
* @param order_position_move The order to move.
* @param order_position_target The target order
* @pre IsValidVehicleOrder(vehicle_id, order_position_move).
* @pre IsValidVehicleOrder(vehicle_id, order_position_target).
* @pre order_position_move != order_position_target.
* @game @pre ScriptCompanyMode::IsValid().
* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
* @return True if and only if the order was moved.
* @note If the order is moved to a lower place (e.g. from 7 to 2)
* the target order is moved upwards (e.g. 3). If the order is moved
* to a higher place (e.g. from 7 to 9) the target will be moved
* downwards (e.g. 8).
*/
static bool MoveOrder(VehicleID vehicle_id, OrderPosition order_position_move, OrderPosition order_position_target);
/**
* Make a vehicle execute next_order instead of its current order.
* @param vehicle_id The vehicle that should skip some orders.
* @param next_order The order the vehicle should skip to.
* @pre IsValidVehicleOrder(vehicle_id, next_order).
* @game @pre ScriptCompanyMode::IsValid().
* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
* @return True if and only the current order was changed.
*/
static bool SkipToOrder(VehicleID vehicle_id, OrderPosition next_order);
/**
* Copies the orders from another vehicle. The orders of the main vehicle
* are going to be the orders of the changed vehicle.
* @param vehicle_id The vehicle to copy the orders to.
* @param main_vehicle_id The vehicle to copy the orders from.
* @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id).
* @pre ScriptVehicle::IsPrimaryVehicle(main_vehicle_id).
* @game @pre ScriptCompanyMode::IsValid().
* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
* @exception ScriptOrder::ERR_ORDER_TOO_MANY
* @exception ScriptOrder::ERR_ORDER_AIRCRAFT_NOT_ENOUGH_RANGE
* @return True if and only if the copying succeeded.
*/
static bool CopyOrders(VehicleID vehicle_id, VehicleID main_vehicle_id);
/**
* Shares the orders between two vehicles. The orders of the main
* vehicle are going to be the orders of the changed vehicle.
* @param vehicle_id The vehicle to add to the shared order list.
* @param main_vehicle_id The vehicle to share the orders with.
* @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id).
* @pre ScriptVehicle::IsPrimaryVehicle(main_vehicle_id).
* @game @pre ScriptCompanyMode::IsValid().
* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
* @exception ScriptOrder::ERR_ORDER_AIRCRAFT_NOT_ENOUGH_RANGE
* @return True if and only if the sharing succeeded.
*/
static bool ShareOrders(VehicleID vehicle_id, VehicleID main_vehicle_id);
/**
* Removes the given vehicle from a shared orders list.
* After unsharing orders, the orders list of the vehicle is empty.
* @param vehicle_id The vehicle to remove from the shared order list.
* @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id).
* @game @pre ScriptCompanyMode::IsValid().
* @return True if and only if the unsharing succeeded.
*/
static bool UnshareOrders(VehicleID vehicle_id);
/**
* Get the distance between two points for a vehicle type.
* Use this function to compute the distance between two tiles wrt. a vehicle type.
* These vehicle-type specific distances are independent from other map distances, you may
* use the result of this function to compare it with the result of
* ScriptEngine::GetMaximumOrderDistance or ScriptVehicle::GetMaximumOrderDistance.
* @param vehicle_type The vehicle type to get the distance for.
* @param origin_tile Origin, can be any tile or a tile of a specific station.
* @param dest_tile Destination, can be any tile or a tile of a specific station.
* @return The distance between the origin and the destination for a
* vehicle of the given vehicle type.
* @note The unit of the order distances is unspecified and should
* not be compared with map distances
* @see ScriptEngine::GetMaximumOrderDistance and ScriptVehicle::GetMaximumOrderDistance
*/
static SQInteger GetOrderDistance(ScriptVehicle::VehicleType vehicle_type, TileIndex origin_tile, TileIndex dest_tile);
};
DECLARE_ENUM_AS_BIT_SET(ScriptOrder::ScriptOrderFlags)
#endif /* SCRIPT_ORDER_HPP */
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