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Location: cpp/openttd-patchpack/source/yapf/follow_track.cpp - annotation
r4235:925e64eac6dd
1.1 KiB
text/x-c
(svn r5800) - Fix: When directories were changed in 'Play Scenario', pressing 'New Game' showed scenarios from that directory, not the default one. Bug has been present for a pretty long time, weird nobody noticed this.
r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 | /* $Id$ */
#include "../stdafx.h"
#include "yapf.hpp"
#include "follow_track.hpp"
bool FollowTrackWater(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackWater& F = *(CFollowTrackWater*) This;
return F.Follow(old_tile, old_td);
}
bool FollowTrackRoad(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackRoad& F = *(CFollowTrackRoad*) This;
return F.Follow(old_tile, old_td);
}
bool FollowTrackRail(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackRail& F = *(CFollowTrackRail*) This;
return F.Follow(old_tile, old_td);
}
bool FollowTrackWaterNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackWaterNo90& F = *(CFollowTrackWaterNo90*) This;
return F.Follow(old_tile, old_td);
}
bool FollowTrackRoadNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackRoadNo90& F = *(CFollowTrackRoadNo90*) This;
return F.Follow(old_tile, old_td);
}
bool FollowTrackRailNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackRailNo90& F = *(CFollowTrackRailNo90*) This;
return F.Follow(old_tile, old_td);
}
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