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Location: cpp/openttd-patchpack/source/src/linkgraph/init.h - annotation
r24489:93c2688c28bb
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Change: [Linkgraph] Allow job threads to be aborted early when clearing schedule (#8416)
When link graph jobs are cleared due to abandoning the game or exiting,
flag the job as aborted.
The link graph job running in a separate thread checks the aborted flag
periodically and terminates processing early if set.
This reduces the delay at game abandon or exit if a long-running job
would otherwise still be running.
When link graph jobs are cleared due to abandoning the game or exiting,
flag the job as aborted.
The link graph job running in a separate thread checks the aborted flag
periodically and terminates processing early if set.
This reduces the delay at game abandon or exit if a long-running job
would otherwise still be running.
r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r23838:bfeaabaa7b1d r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 r20341:d334ae194449 | /** @file init.h Declaration of initializing link graph handler. */
#ifndef INIT_H
#define INIT_H
#include "linkgraphjob_base.h"
/**
* Stateless, thread safe initialization handler. Initializes node and edge
* annotations.
*/
class InitHandler : public ComponentHandler {
public:
/**
* Initialize the link graph job.
* @param job Job to be initialized.
*/
virtual void Run(LinkGraphJob &job) const { job.Init(); }
/**
* Virtual destructor has to be defined because of virtual Run().
*/
virtual ~InitHandler() {}
};
#endif /* INIT_H */
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