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Location: cpp/openttd-patchpack/source/src/sound/win32_s.h - annotation
r24489:93c2688c28bb
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Change: [Linkgraph] Allow job threads to be aborted early when clearing schedule (#8416)
When link graph jobs are cleared due to abandoning the game or exiting,
flag the job as aborted.
The link graph job running in a separate thread checks the aborted flag
periodically and terminates processing early if set.
This reduces the delay at game abandon or exit if a long-running job
would otherwise still be running.
When link graph jobs are cleared due to abandoning the game or exiting,
flag the job as aborted.
The link graph job running in a separate thread checks the aborted flag
periodically and terminates processing early if set.
This reduces the delay at game abandon or exit if a long-running job
would otherwise still be running.
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r9111:983de9c5a848 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r7170:38b143754b40 r7170:38b143754b40 r17629:21e9dfd343cd r21028:e5db3f83cafa r7170:38b143754b40 r24218:c32caa9f014d r5475:3f5cd13d1b63 r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r7170:38b143754b40 r7170:38b143754b40 r17629:21e9dfd343cd r21027:e87e97e6befd r7170:38b143754b40 r22863:4dd29b621e75 r23497:a0ab44ebd2fa r7170:38b143754b40 r5475:3f5cd13d1b63 r6124:7054f2e8fadf | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file win32_s.h Base for Windows sound handling. */
#ifndef SOUND_WIN32_H
#define SOUND_WIN32_H
#include "sound_driver.hpp"
/** Implementation of the sound driver for Windows. */
class SoundDriver_Win32 : public SoundDriver {
public:
const char *Start(const StringList ¶m) override;
void Stop() override;
const char *GetName() const override { return "win32"; }
};
/** Factory for the sound driver for Windows. */
class FSoundDriver_Win32 : public DriverFactoryBase {
public:
FSoundDriver_Win32() : DriverFactoryBase(Driver::DT_SOUND, 9, "win32", "Win32 WaveOut Sound Driver") {}
Driver *CreateInstance() const override { return new SoundDriver_Win32(); }
};
#endif /* SOUND_WIN32_H */
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