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Location: cpp/openttd-patchpack/source/network_udp.h - annotation
r831:988a3e103fad
473 B
text/x-c
(svn r1302) -Fix: [ 1091655 ] In some older maps somehow water is owned by
OWNER_NONE instead of OWNER_WATER.
-Fix: On InitializeLandscape the map was made MP_WATER, but OWNER_NONE.
When ConvertGroundTilesIntoWaterTiles() is not called, this gives big
problems (see above). Now the owner is set to OWNER_WATER by default.
OWNER_NONE instead of OWNER_WATER.
-Fix: On InitializeLandscape the map was made MP_WATER, but OWNER_NONE.
When ConvertGroundTilesIntoWaterTiles() is not called, this gives big
problems (see above). Now the owner is set to OWNER_WATER by default.
r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r774:3e6bfb2226bd r774:3e6bfb2226bd r543:efdb197f91ad r764:b278ee9c19c0 r764:b278ee9c19c0 r543:efdb197f91ad r764:b278ee9c19c0 r738:f65fde6f029e r716:ae3edbaa50e7 r765:0c323ba44a44 r543:efdb197f91ad r774:3e6bfb2226bd r774:3e6bfb2226bd r543:efdb197f91ad | #ifndef NETWORK_LAN_H
#define NETWORK_LAN_H
#ifdef ENABLE_NETWORK
void NetworkUDPInitialize(void);
bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast);
void NetworkUDPReceive(SOCKET udp);
void NetworkUDPSearchGame(void);
void NetworkUDPQueryMasterServer(void);
NetworkGameList *NetworkUDPQueryServer(const byte* host, unsigned short port);
void NetworkUDPAdvertise(void);
void NetworkUDPRemoveAdvertise(void);
#endif
#endif /* NETWORK_LAN_H */
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