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Location: cpp/openttd-patchpack/source/network/network_gui.h - annotation
r5469:9c38e5ce3f50
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 r5469:9c38e5ce3f50 | /* $Id$ */
#ifndef NETWORK_GUI_H
#define NETWORK_GUI_H
#ifdef ENABLE_NETWORK
#include "network_data.h"
void ShowNetworkNeedPassword(NetworkPasswordType npt);
void ShowNetworkGiveMoneyWindow(byte player); // PlayerID
void ShowNetworkChatQueryWindow(DestType type, byte dest);
void ShowJoinStatusWindow(void);
void ShowNetworkGameWindow(void);
void ShowClientList(void);
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
static inline void ShowNetworkChatQueryWindow(byte desttype, byte dest) {}
static inline void ShowClientList(void) {}
static inline void ShowNetworkGameWindow(void) {}
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_GUI_H */
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